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Update for 6.2 without rework.
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parent
a36d1f1935
commit
8de1f56766
21 changed files with 902 additions and 169 deletions
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@ -48,10 +48,10 @@ public class CharaMakeParams : ExcelRow
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public sbyte Gender { get; set; }
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public Menu[] Menus { get; set; } = new Menu[NumMenus];
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public byte[] Voices { get; set; } = new byte[NumVoices];
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public FacialFeatures[] FacialFeatureByFace { get; set; } = new FacialFeatures[NumFaces];
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public CharaMakeType.UnkData3347Obj[] Equip { get; set; } = new CharaMakeType.UnkData3347Obj[NumEquip];
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public Menu[] Menus { get; set; } = new Menu[NumMenus];
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public byte[] Voices { get; set; } = new byte[NumVoices];
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public FacialFeatures[] FacialFeatureByFace { get; set; } = new FacialFeatures[NumFaces];
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public CharaMakeType.CharaMakeTypeUnkData3347Obj[] Equip { get; set; } = new CharaMakeType.CharaMakeTypeUnkData3347Obj[NumEquip];
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public override void PopulateData(RowParser parser, Lumina.GameData gameData, Language language)
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{
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@ -103,7 +103,7 @@ public class CharaMakeParams : ExcelRow
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for (var i = 0; i < NumEquip; ++i)
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{
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Equip[i] = new CharaMakeType.UnkData3347Obj()
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Equip[i] = new CharaMakeType.CharaMakeTypeUnkData3347Obj()
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{
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Helmet = parser.ReadColumn<ulong>(
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3 + (MaxNumValues + 7 + NumGraphics) * NumMenus + NumVoices + NumFaces * NumFeatures + i * 7 + 0),
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@ -23,7 +23,7 @@ namespace Glamourer.Customization
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct CharacterCustomization
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{
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public const int CustomizationOffset = 0x830;
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public const int CustomizationOffset = 0x840;
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public const int CustomizationBytes = 26;
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public static CharacterCustomization Default = new()
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