Update for 6.2 without rework.

This commit is contained in:
Ottermandias 2022-08-25 13:34:10 +02:00
parent a36d1f1935
commit 8de1f56766
21 changed files with 902 additions and 169 deletions

View file

@ -0,0 +1,145 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Objects.Types;
using Penumbra.GameData.Structs;
// Read the customization data regarding weapons and displayable equipment from an actor struct.
// Stores the data in a 56 bytes, i.e. 7 longs for easier comparison.
namespace Penumbra.PlayerWatch;
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public class CharacterEquipment
{
public const int MainWeaponOffset = 0x6E0;
public const int OffWeaponOffset = 0x748;
public const int EquipmentOffset = 0x818;
public const int EquipmentSlots = 10;
public const int WeaponSlots = 2;
public CharacterWeapon MainHand;
public CharacterWeapon OffHand;
public CharacterArmor Head;
public CharacterArmor Body;
public CharacterArmor Hands;
public CharacterArmor Legs;
public CharacterArmor Feet;
public CharacterArmor Ears;
public CharacterArmor Neck;
public CharacterArmor Wrists;
public CharacterArmor RFinger;
public CharacterArmor LFinger;
public ushort IsSet; // Also fills struct size to 56, a multiple of 8.
public CharacterEquipment()
=> Clear();
public CharacterEquipment(Character actor)
: this(actor.Address)
{ }
public override string ToString()
=> IsSet == 0
? "(Not Set)"
: $"({MainHand}) | ({OffHand}) | ({Head}) | ({Body}) | ({Hands}) | ({Legs}) | "
+ $"({Feet}) | ({Ears}) | ({Neck}) | ({Wrists}) | ({LFinger}) | ({RFinger})";
public bool Equal(Character rhs)
=> CompareData(new CharacterEquipment(rhs));
public bool Equal(CharacterEquipment rhs)
=> CompareData(rhs);
public bool CompareAndUpdate(Character rhs)
=> CompareAndOverwrite(new CharacterEquipment(rhs));
public bool CompareAndUpdate(CharacterEquipment rhs)
=> CompareAndOverwrite(rhs);
private unsafe CharacterEquipment(IntPtr actorAddress)
{
IsSet = 1;
var actorPtr = (byte*)actorAddress.ToPointer();
fixed (CharacterWeapon* main = &MainHand, off = &OffHand)
{
Buffer.MemoryCopy(actorPtr + MainWeaponOffset, main, sizeof(CharacterWeapon), sizeof(CharacterWeapon));
Buffer.MemoryCopy(actorPtr + OffWeaponOffset, off, sizeof(CharacterWeapon), sizeof(CharacterWeapon));
}
fixed (CharacterArmor* equipment = &Head)
{
Buffer.MemoryCopy(actorPtr + EquipmentOffset, equipment, EquipmentSlots * sizeof(CharacterArmor),
EquipmentSlots * sizeof(CharacterArmor));
}
}
public unsafe void Clear()
{
fixed (CharacterWeapon* main = &MainHand)
{
var structSizeEights = (2 + EquipmentSlots * sizeof(CharacterArmor) + WeaponSlots * sizeof(CharacterWeapon)) / 8;
for (ulong* ptr = (ulong*)main, end = ptr + structSizeEights; ptr != end; ++ptr)
*ptr = 0;
}
}
private unsafe bool CompareAndOverwrite(CharacterEquipment rhs)
{
var structSizeEights = (2 + EquipmentSlots * sizeof(CharacterArmor) + WeaponSlots * sizeof(CharacterWeapon)) / 8;
var ret = true;
fixed (CharacterWeapon* data1 = &MainHand, data2 = &rhs.MainHand)
{
var ptr1 = (ulong*)data1;
var ptr2 = (ulong*)data2;
for (var end = ptr1 + structSizeEights; ptr1 != end; ++ptr1, ++ptr2)
{
if (*ptr1 != *ptr2)
{
*ptr1 = *ptr2;
ret = false;
}
}
}
return ret;
}
private unsafe bool CompareData(CharacterEquipment rhs)
{
var structSizeEights = (2 + EquipmentSlots * sizeof(CharacterArmor) + WeaponSlots * sizeof(CharacterWeapon)) / 8;
fixed (CharacterWeapon* data1 = &MainHand, data2 = &rhs.MainHand)
{
var ptr1 = (ulong*)data1;
var ptr2 = (ulong*)data2;
for (var end = ptr1 + structSizeEights; ptr1 != end; ++ptr1, ++ptr2)
{
if (*ptr1 != *ptr2)
return false;
}
}
return true;
}
public unsafe void WriteBytes(byte[] array, int offset = 0)
{
fixed (CharacterWeapon* data = &MainHand)
{
Marshal.Copy(new IntPtr(data), array, offset, 56);
}
}
public byte[] ToBytes()
{
var ret = new byte[56];
WriteBytes(ret);
return ret;
}
public unsafe void FromBytes(byte[] array, int offset = 0)
{
fixed (CharacterWeapon* data = &MainHand)
{
Marshal.Copy(array, offset, new IntPtr(data), 56);
}
}
}