mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-02-19 14:07:43 +01:00
Update for 6.2 without rework.
This commit is contained in:
parent
a36d1f1935
commit
8de1f56766
21 changed files with 902 additions and 169 deletions
103
Penumbra.PlayerWatch/PlayerWatcher.cs
Normal file
103
Penumbra.PlayerWatch/PlayerWatcher.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.ClientState.Objects;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Penumbra.PlayerWatch;
|
||||
|
||||
public class PlayerWatcher : IPlayerWatcher
|
||||
{
|
||||
public int Version
|
||||
=> 3;
|
||||
|
||||
private static PlayerWatchBase? _playerWatch;
|
||||
|
||||
public event PlayerChange? PlayerChanged;
|
||||
|
||||
public bool Active { get; set; } = true;
|
||||
|
||||
public bool Valid
|
||||
=> _playerWatch != null;
|
||||
|
||||
internal PlayerWatcher( Framework framework, ClientState clientState, ObjectTable objects )
|
||||
{
|
||||
_playerWatch ??= new PlayerWatchBase( framework, clientState, objects );
|
||||
_playerWatch.RegisterWatcher( this );
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
=> SetStatus( true );
|
||||
|
||||
public void Disable()
|
||||
=> SetStatus( false );
|
||||
|
||||
public void SetStatus( bool enabled )
|
||||
{
|
||||
Active = enabled && Valid;
|
||||
_playerWatch?.CheckActiveStatus();
|
||||
}
|
||||
|
||||
internal void Trigger( Character actor )
|
||||
=> PlayerChanged?.Invoke( actor );
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if( _playerWatch == null )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Active = false;
|
||||
PlayerChanged = null;
|
||||
_playerWatch.UnregisterWatcher( this );
|
||||
if( _playerWatch.RegisteredWatchers.Count == 0 )
|
||||
{
|
||||
_playerWatch.Dispose();
|
||||
_playerWatch = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckValidity()
|
||||
{
|
||||
if( !Valid )
|
||||
{
|
||||
throw new Exception( $"PlayerWatch was already disposed." );
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPlayerToWatch( string name )
|
||||
{
|
||||
CheckValidity();
|
||||
_playerWatch!.AddPlayerToWatch( name, this );
|
||||
}
|
||||
|
||||
public void RemovePlayerFromWatch( string playerName )
|
||||
{
|
||||
CheckValidity();
|
||||
_playerWatch!.RemovePlayerFromWatch( playerName, this );
|
||||
}
|
||||
|
||||
public CharacterEquipment UpdatePlayerWithoutEvent( Character actor )
|
||||
{
|
||||
CheckValidity();
|
||||
return _playerWatch!.UpdatePlayerWithoutEvent( actor );
|
||||
}
|
||||
|
||||
public IEnumerable< (string, (ulong, CharacterEquipment)[]) > WatchedPlayers()
|
||||
{
|
||||
CheckValidity();
|
||||
return _playerWatch!.Equip
|
||||
.Where( kvp => kvp.Value.RegisteredWatchers.Contains( this ) )
|
||||
.Select( kvp => ( kvp.Key, kvp.Value.FoundActors.Select( kvp2 => ( kvp2.Key, kvp2.Value ) ).ToArray() ) );
|
||||
}
|
||||
}
|
||||
|
||||
public static class PlayerWatchFactory
|
||||
{
|
||||
public static IPlayerWatcher Create( Framework framework, ClientState clientState, ObjectTable objects )
|
||||
=> new PlayerWatcher( framework, clientState, objects );
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue