Add special filters to actor selector.

This commit is contained in:
Ottermandias 2024-10-07 18:35:09 +02:00
parent d104b794ae
commit 8f53253bae

View file

@ -1,11 +1,15 @@
using Dalamud.Interface;
using System.Security.AccessControl;
using Dalamud.Interface;
using Glamourer.Interop;
using Glamourer.Interop.Structs;
using ImGuiNET;
using OtterGui;
using OtterGui.Classes;
using OtterGui.Raii;
using OtterGui.Text;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Gui.Tabs.ActorTab;
@ -25,6 +29,7 @@ public class ActorSelector(ObjectManager objects, ActorManager actors, Ephemeral
private LowerString _actorFilter = LowerString.Empty;
private Vector2 _defaultItemSpacing;
private WorldId _world;
private float _width;
public (ActorIdentifier Identifier, ActorData Data) Selection
@ -36,12 +41,43 @@ public class ActorSelector(ObjectManager objects, ActorManager actors, Ephemeral
public void Draw(float width)
{
_width = width;
using var group = ImRaii.Group();
using var group = ImUtf8.Group();
_defaultItemSpacing = ImGui.GetStyle().ItemSpacing;
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
.Push(ImGuiStyleVar.FrameRounding, 0);
ImGui.SetNextItemWidth(_width);
LowerString.InputWithHint("##actorFilter", "Filter...", ref _actorFilter, 64);
if (ImGui.IsItemHovered())
{
using var tt = ImUtf8.Tooltip();
ImUtf8.Text("Filter for names containing the input."u8);
ImGui.Dummy(new Vector2(0, ImGui.GetTextLineHeight() / 2));
ImUtf8.Text("Special filters are:"u8);
var color = ColorId.HeaderButtons.Value();
ImUtf8.Text("<p>"u8, color);
ImGui.SameLine(0, 0);
ImUtf8.Text(": show only player characters."u8);
ImUtf8.Text("<o>"u8, color);
ImGui.SameLine(0, 0);
ImUtf8.Text(": show only owned game objects."u8);
ImUtf8.Text("<n>"u8, color);
ImGui.SameLine(0, 0);
ImUtf8.Text(": show only NPCs."u8);
ImUtf8.Text("<r>"u8, color);
ImGui.SameLine(0, 0);
ImUtf8.Text(": show only retainers."u8);
ImUtf8.Text("<s>"u8, color);
ImGui.SameLine(0, 0);
ImUtf8.Text(": show only special screen characters."u8);
ImUtf8.Text("<w>"u8, color);
ImGui.SameLine(0, 0);
ImUtf8.Text(": show only players from your world."u8);
}
DrawSelector();
DrawSelectionButtons();
@ -49,11 +85,12 @@ public class ActorSelector(ObjectManager objects, ActorManager actors, Ephemeral
private void DrawSelector()
{
using var child = ImRaii.Child("##Selector", new Vector2(_width, -ImGui.GetFrameHeight()), true);
using var child = ImUtf8.Child("##Selector"u8, new Vector2(_width, -ImGui.GetFrameHeight()), true);
if (!child)
return;
objects.Update();
_world = new WorldId(objects.Player.Valid ? objects.Player.HomeWorld : (ushort)0);
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, _defaultItemSpacing);
var skips = ImGuiClip.GetNecessarySkips(ImGui.GetTextLineHeight());
var remainder = ImGuiClip.FilteredClippedDraw(objects.Identifiers, skips, CheckFilter, DrawSelectable);
@ -61,12 +98,22 @@ public class ActorSelector(ObjectManager objects, ActorManager actors, Ephemeral
}
private bool CheckFilter(KeyValuePair<ActorIdentifier, ActorData> pair)
=> _actorFilter.IsEmpty || pair.Value.Label.Contains(_actorFilter.Lower, StringComparison.OrdinalIgnoreCase);
=> _actorFilter.Lower switch
{
"" => true,
"<p>" => pair.Key.Type is IdentifierType.Player,
"<o>" => pair.Key.Type is IdentifierType.Owned,
"<n>" => pair.Key.Type is IdentifierType.Npc,
"<r>" => pair.Key.Type is IdentifierType.Retainer,
"<s>" => pair.Key.Type is IdentifierType.Special,
"<w>" => pair.Key.Type is IdentifierType.Player && pair.Key.HomeWorld == _world,
_ => _actorFilter.IsContained(pair.Value.Label),
};
private void DrawSelectable(KeyValuePair<ActorIdentifier, ActorData> pair)
{
var equals = pair.Key.Equals(_identifier);
if (ImGui.Selectable(IncognitoMode ? pair.Key.Incognito(pair.Value.Label) : pair.Value.Label, equals) && !equals)
if (ImUtf8.Selectable(IncognitoMode ? pair.Key.Incognito(pair.Value.Label) : pair.Value.Label, equals) && !equals)
_identifier = pair.Key.CreatePermanent();
}
@ -76,15 +123,14 @@ public class ActorSelector(ObjectManager objects, ActorManager actors, Ephemeral
.Push(ImGuiStyleVar.FrameRounding, 0);
var buttonWidth = new Vector2(_width / 2, 0);
if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.UserCircle.ToIconString(), buttonWidth
, "Select the local player character.", !objects.Player, true))
if (ImUtf8.IconButton(FontAwesomeIcon.UserCircle, "Select the local player character."u8, buttonWidth, !objects.Player))
_identifier = objects.Player.GetIdentifier(actors);
ImGui.SameLine();
var (id, data) = objects.TargetData;
var tt = data.Valid ? $"Select the current target {id} in the list." :
id.IsValid ? $"The target {id} is not in the list." : "No target selected.";
if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.HandPointer.ToIconString(), buttonWidth, tt, objects.IsInGPose || !data.Valid, true))
if (ImUtf8.IconButton(FontAwesomeIcon.HandPointer, tt, buttonWidth, objects.IsInGPose || !data.Valid))
_identifier = id;
}
}