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Fix weapon color set issue.
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1 changed files with 1 additions and 1 deletions
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@ -119,7 +119,7 @@ public sealed unsafe class PrepareColorSet
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case MaterialValueIndex.DrawObjectType.Human:
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case MaterialValueIndex.DrawObjectType.Human:
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return index.SlotIndex < 10 ? actor.Model.GetArmor(((uint)index.SlotIndex).ToEquipSlot()).Stains : StainIds.None;
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return index.SlotIndex < 10 ? actor.Model.GetArmor(((uint)index.SlotIndex).ToEquipSlot()).Stains : StainIds.None;
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case MaterialValueIndex.DrawObjectType.Mainhand:
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case MaterialValueIndex.DrawObjectType.Mainhand:
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var mainhand = (Model)actor.AsCharacter->DrawData.WeaponData[1].DrawObject;
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var mainhand = (Model)actor.AsCharacter->DrawData.WeaponData[0].DrawObject;
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return mainhand.IsWeapon ? StainIds.FromWeapon(*mainhand.AsWeapon) : StainIds.None;
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return mainhand.IsWeapon ? StainIds.FromWeapon(*mainhand.AsWeapon) : StainIds.None;
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case MaterialValueIndex.DrawObjectType.Offhand:
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case MaterialValueIndex.DrawObjectType.Offhand:
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var offhand = (Model)actor.AsCharacter->DrawData.WeaponData[1].DrawObject;
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var offhand = (Model)actor.AsCharacter->DrawData.WeaponData[1].DrawObject;
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