Fix changed data offset for weapon.

This commit is contained in:
Ottermandias 2024-07-20 23:42:04 +02:00
parent 55f2053fe6
commit 94b7ea2d9d

View file

@ -198,11 +198,11 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
/// </summary> /// </summary>
private static CharacterWeapon GetTempSlot(Weapon* weapon) private static CharacterWeapon GetTempSlot(Weapon* weapon)
{ {
// TODO: Fix offset var changedData = *(void**)((byte*)weapon + 0xA00);
var changedData = *(void**)((byte*)weapon + 0x918);
if (changedData == null) if (changedData == null)
return new CharacterWeapon(weapon->ModelSetId, weapon->SecondaryId, (Variant)weapon->Variant, StainIds.FromWeapon(*weapon)); return new CharacterWeapon(weapon->ModelSetId, weapon->SecondaryId, (Variant)weapon->Variant, StainIds.FromWeapon(*weapon));
return new CharacterWeapon(weapon->ModelSetId, *(SecondaryId*)changedData, ((Variant*)changedData)[2], new StainIds(((StainId*)changedData)[3], ((StainId*)changedData)[4])); return new CharacterWeapon(weapon->ModelSetId, *(SecondaryId*)changedData, ((Variant*)changedData)[2],
new StainIds(((StainId*)changedData)[3], ((StainId*)changedData)[4]));
} }
} }