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Update other things.
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81059411e5
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31 changed files with 575 additions and 294 deletions
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@ -40,6 +40,8 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
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private void OnPrepareColorSet(CharacterBase* characterBase, MaterialResourceHandle* material, ref StainId stain, ref nint ret)
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{
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// TODO fix when working
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return;
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if (!_config.UseAdvancedDyes)
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return;
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@ -76,7 +78,7 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
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/// <summary> Update and apply the glamourer state of an actor according to the application sources when updated by the game. </summary>
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private void UpdateMaterialValues(ActorState state, ReadOnlySpan<(uint Key, MaterialValueState Value)> values, CharacterWeapon drawData,
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ref LegacyColorTable colorTable)
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ref ColorTable colorTable)
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{
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var deleteList = _deleteList.Value!;
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deleteList.Clear();
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