diff --git a/Glamourer/State/StateListener.cs b/Glamourer/State/StateListener.cs index b07a359..a99c690 100644 --- a/Glamourer/State/StateListener.cs +++ b/Glamourer/State/StateListener.cs @@ -264,6 +264,7 @@ public class StateListener : IDisposable if (current.Value == changed.Value && state[slot, false] is not StateChanged.Source.Fixed and not StateChanged.Source.Ipc) { _manager.ChangeItem(state, slot, currentItem, StateChanged.Source.Game); + _manager.ChangeStain(state, slot, current.Stain, StateChanged.Source.Game); switch (slot) { case EquipSlot.MainHand: