Remove GameData, move a bunch of customization data to Penumbra.GameData and the rest to Glamourer, update accordingly. Some reformatting and cleanup.

This commit is contained in:
Ottermandias 2023-12-22 14:20:50 +01:00
parent e9d0e61b4c
commit 987c26a51d
83 changed files with 444 additions and 1620 deletions

View file

@ -1,10 +1,8 @@
using System;
using System.Linq;
using Dalamud.Interface;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Services;
using Glamourer.Structs;
using ImGuiNET;
using OtterGui;
using OtterGui.Raii;
@ -85,7 +83,7 @@ public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IDe
DrawDesignData(_parse64);
using var font = ImRaii.PushFont(UiBuilder.MonoFont);
ImGui.TextUnformatted(_base64);
using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = 0 }))
using (_ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = 0 }))
{
foreach (var (c1, c2) in _restore.Zip(_base64))
{
@ -99,7 +97,7 @@ public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IDe
foreach (var ((b1, b2), idx) in _base64Bytes.Zip(_restoreBytes).WithIndex())
{
using (var group = ImRaii.Group())
using (_ = ImRaii.Group())
{
ImGui.TextUnformatted(idx.ToString("D2"));
ImGui.TextUnformatted(b1.ToString("X2"));
@ -121,7 +119,7 @@ public class DesignTesterPanel(ItemManager _items, HumanModelList _humans) : IDe
using var font = ImRaii.PushFont(UiBuilder.MonoFont);
foreach (var (b, idx) in _base64Bytes.WithIndex())
{
using (var group = ImRaii.Group())
using (_ = ImRaii.Group())
{
ImGui.TextUnformatted(idx.ToString("D2"));
ImGui.TextUnformatted(b.ToString("X2"));