mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Fix some things in item unlocks. Add unlock cheatcodes to default configuration.
This commit is contained in:
parent
51bfcd1136
commit
9910b17ab0
8 changed files with 115 additions and 37 deletions
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@ -34,7 +34,11 @@ public class Configuration : IPluginConfiguration, ISavable
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[JsonProperty(Order = int.MaxValue)]
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public ISortMode<Design> SortMode { get; set; } = ISortMode<Design>.FoldersFirst;
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public List<(string Code, bool Enabled)> Codes { get; set; } = new List<(string Code, bool Enabled)>();
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public List<(string Code, bool Enabled)> Codes { get; set; } = new List<(string Code, bool Enabled)>()
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{
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(CodeService.CodeInventoryString, false),
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(CodeService.CodeMesmerString, false),
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};
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#if DEBUG
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public bool DebugMode { get; set; } = true;
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@ -121,7 +121,6 @@
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</None>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="if $(Configuration) == Release powershell Compress-Archive -Force $(TargetPath), $(TargetDir)$(SolutionName).json, $(TargetDir)$(SolutionName).GameData.dll, $(TargetDir)Penumbra.GameData.dll, $(TargetDir)Penumbra.Api.dll, $(TargetDir)Penumbra.String.dll $(SolutionDir)$(SolutionName).zip" />
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<Exec Command="if $(Configuration) == Release powershell Copy-Item -Force $(TargetDir)$(SolutionName).json -Destination $(SolutionDir)" />
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</Target>
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</Project>
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@ -31,6 +31,7 @@ public class SetPanel
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private readonly DesignCombo _designCombo;
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private readonly JobGroupCombo _jobGroupCombo;
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private readonly IdentifierDrawer _identifierDrawer;
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private readonly CodeService _codeService;
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private string? _tempName;
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private int _dragIndex = -1;
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@ -38,7 +39,8 @@ public class SetPanel
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private Action? _endAction;
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public SetPanel(SetSelector selector, AutoDesignManager manager, DesignManager designs, JobService jobs, ItemUnlockManager itemUnlocks,
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CustomizeUnlockManager customizeUnlocks, CustomizationService customizations, IdentifierDrawer identifierDrawer)
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CustomizeUnlockManager customizeUnlocks, CustomizationService customizations, IdentifierDrawer identifierDrawer,
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CodeService codeService)
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{
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_selector = selector;
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_manager = manager;
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@ -46,6 +48,7 @@ public class SetPanel
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_customizeUnlocks = customizeUnlocks;
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_customizations = customizations;
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_identifierDrawer = identifierDrawer;
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_codeService = codeService;
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_designCombo = new DesignCombo(_manager, designs);
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_jobGroupCombo = new JobGroupCombo(manager, jobs);
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}
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@ -182,8 +185,10 @@ public class SetPanel
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}
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}
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DrawWarning(sb, 0xA03030F0, size, "\nThese items will be skipped when applied automatically. To change this, see",
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"All equipment to be applied is unlocked."); // TODO
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var tt = _codeService.EnabledInventory
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? "\nThese items will still be applied, because you have enabled a cheat code."
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: $"\nThese items will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeInventoryString}\" Cheat Code in Settings.";
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DrawWarning(sb, !_codeService.EnabledInventory ? 0xA03030F0 : 0x0, size, tt, "All equipment to be applied is unlocked.");
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sb.Clear();
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var sb2 = new StringBuilder();
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@ -199,7 +204,7 @@ public class SetPanel
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continue;
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if (flag.RequiresRedraw())
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sb.AppendLine($"{type.ToDefaultName()} Customization can not be changed automatically."); // TODO
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sb.AppendLine($"{type.ToDefaultName()} Customization should not be changed automatically.");
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else if (type is CustomizeIndex.Hairstyle or CustomizeIndex.FacePaint
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&& set.DataByValue(type, customize[type], out var data, customize.Face) >= 0
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&& !_customizeUnlocks.IsUnlocked(data!.Value, out _))
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@ -208,10 +213,16 @@ public class SetPanel
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}
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ImGui.SameLine();
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DrawWarning(sb2, 0xA03030F0, size, "\nThese customizations will be skipped when applied automatically. To change this, see",
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"All customizations to be applied are unlocked."); // TODO
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tt = _codeService.EnabledInventory
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? "\nThese customizations will still be applied, because you have enabled a cheat code."
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: $"\nThese customizations will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeInventoryString}\" Cheat Code in Settings.";
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DrawWarning(sb2, !_codeService.EnabledInventory ? 0xA03030F0 : 0x0, size, tt, "All customizations to be applied are unlocked.");
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ImGui.SameLine();
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DrawWarning(sb, 0xA030F0F0, size, "\nThese customizations will be skipped when applied automatically.",
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tt = _codeService.EnabledMesmer
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? "\nThese customizations will still be applied, because you have enabled a cheat code."
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: $"\nThese customizations will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeMesmerString}\" Cheat Code in Settings.";
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DrawWarning(sb, !_codeService.EnabledMesmer ? 0xA03030F0 : 0x0, size, tt,
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"No customizations unable to be applied automatically are set to be applied."); // TODO
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}
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@ -77,14 +77,14 @@ public class SettingsTab : ITab
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private void DrawCodes()
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{
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if (!ImGui.CollapsingHeader("Codes"))
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if (!ImGui.CollapsingHeader("Cheat Codes"))
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return;
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using (var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, ImGuiHelpers.GlobalScale, _currentCode.Length > 0))
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{
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var color = _codeService.CheckCode(_currentCode) != null ? ColorId.ActorAvailable : ColorId.ActorUnavailable;
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using var c = ImRaii.PushColor(ImGuiCol.Border, color.Value(), _currentCode.Length > 0);
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if (ImGui.InputTextWithHint("##Code", "Enter Code...", ref _currentCode, 512, ImGuiInputTextFlags.EnterReturnsTrue))
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if (ImGui.InputTextWithHint("##Code", "Enter Cheat Code...", ref _currentCode, 512, ImGuiInputTextFlags.EnterReturnsTrue))
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if (_codeService.AddCode(_currentCode))
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_currentCode = string.Empty;
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}
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@ -93,6 +93,9 @@ public class CodeService
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};
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}
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public const string CodeInventoryString = "I found this secret cheat code and all I got was all the lousy t-shirts.";
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public const string CodeMesmerString = "With the power of cheats, you can be anything you want!";
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// @formatter:off
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private static ReadOnlySpan<byte> CodeClown => new byte[] { 0xC4, 0xEE, 0x1D, 0x6F, 0xC5, 0x5D, 0x47, 0xBE, 0x78, 0x63, 0x66, 0x86, 0x81, 0x15, 0xEB, 0xFA, 0xF6, 0x4A, 0x90, 0xEA, 0xC0, 0xE4, 0xEE, 0x86, 0x69, 0x01, 0x8E, 0xDB, 0xCC, 0x69, 0xD1, 0xBD };
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private static ReadOnlySpan<byte> CodeEmperor => new byte[] { 0xE2, 0x2D, 0x3E, 0x57, 0x16, 0x82, 0x65, 0x98, 0x7E, 0xE6, 0x8F, 0x45, 0x14, 0x7D, 0x65, 0x31, 0xE9, 0xD8, 0xDB, 0xEA, 0xDC, 0xBF, 0xEE, 0x2A, 0xBA, 0xD5, 0x69, 0x96, 0x78, 0x34, 0x3B, 0x57 };
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@ -1,5 +1,6 @@
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using System;
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using System.IO;
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using System.Linq;
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using Glamourer.Automation;
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using Glamourer.Gui;
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using Newtonsoft.Json.Linq;
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@ -52,6 +53,18 @@ public class ConfigMigrationService
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_config.Colors[ColorId.EquipmentDesign] = equipmentColor;
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}
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private void MigrateV2To3()
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{
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if (_config.Version > 2)
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return;
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_config.Version = 3;
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if (_config.Codes.All(s => s.Code != CodeService.CodeInventoryString))
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_config.Codes.Add((CodeService.CodeInventoryString, false));
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if (_config.Codes.All(s => s.Code != CodeService.CodeMesmerString))
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_config.Codes.Add((CodeService.CodeMesmerString, false));
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}
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private static void AddColors(Configuration config, bool forceSave)
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{
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var save = false;
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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@ -10,17 +11,22 @@ using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using Glamourer.Events;
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using Glamourer.Services;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using static OtterGui.Raii.ImRaii;
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using static Penumbra.GameData.Files.ShpkFile;
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using Cabinet = Lumina.Excel.GeneratedSheets.Cabinet;
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using Item = Lumina.Excel.GeneratedSheets.Item;
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namespace Glamourer.Unlocks;
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public class ItemUnlockManager : ISavable, IDisposable
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{
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private readonly SaveService _saveService;
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private readonly ItemManager _items;
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private readonly ClientState _clientState;
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private readonly Framework _framework;
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private readonly ObjectUnlocked _event;
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private readonly SaveService _saveService;
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private readonly ItemManager _items;
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private readonly ClientState _clientState;
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private readonly Framework _framework;
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private readonly ObjectUnlocked _event;
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private readonly IdentifierService _identifier;
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private readonly Dictionary<uint, long> _unlocked = new();
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@ -46,7 +52,7 @@ public class ItemUnlockManager : ISavable, IDisposable
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=> _unlocked;
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public ItemUnlockManager(SaveService saveService, ItemManager items, ClientState clientState, DataManager gameData, Framework framework,
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ObjectUnlocked @event)
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ObjectUnlocked @event, IdentifierService identifier)
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{
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SignatureHelper.Initialise(this);
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_saveService = saveService;
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@ -54,6 +60,7 @@ public class ItemUnlockManager : ISavable, IDisposable
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_clientState = clientState;
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_framework = framework;
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_event = @event;
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_identifier = identifier;
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Unlockable = CreateUnlockData(gameData, items);
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Load();
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_clientState.Login += OnLogin;
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@ -97,6 +104,23 @@ public class ItemUnlockManager : ISavable, IDisposable
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InventoryType.RetainerMarket,
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};
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bool AddItem(uint itemId, long time)
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{
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itemId = HandleHq(itemId);
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if (!_items.ItemService.AwaitedService.TryGetValue(itemId, out var equip) || !_unlocked.TryAdd(equip.ItemId, time))
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return false;
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_event.Invoke(ObjectUnlocked.Type.Item, equip.ItemId, DateTimeOffset.FromUnixTimeMilliseconds(time));
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var ident = _identifier.AwaitedService.Identify(equip.ModelId, equip.WeaponType, equip.Variant, equip.Type.ToSlot());
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foreach (var item in ident)
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{
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if (_unlocked.TryAdd(item.ItemId, time))
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_event.Invoke(ObjectUnlocked.Type.Item, item.ItemId, DateTimeOffset.FromUnixTimeMilliseconds(time));
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}
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return true;
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}
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private unsafe void OnFramework(Framework _)
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{
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var uiState = UIState.Instance();
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@ -122,16 +146,6 @@ public class ItemUnlockManager : ISavable, IDisposable
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Scan();
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var time = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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bool AddItem(uint itemId)
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{
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if (!_items.ItemService.AwaitedService.TryGetValue(itemId, out var equip) || !_unlocked.TryAdd(equip.ItemId, time))
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return false;
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_event.Invoke(ObjectUnlocked.Type.Item, equip.ItemId, DateTimeOffset.FromUnixTimeMilliseconds(time));
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return true;
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}
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var mirageManager = MirageManager.Instance();
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var changes = false;
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if (mirageManager != null)
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@ -143,7 +157,7 @@ public class ItemUnlockManager : ISavable, IDisposable
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// TODO: Make independent from hardcoded value
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var span = new ReadOnlySpan<uint>(mirageManager->PrismBoxItemIds, 800);
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foreach (var item in span)
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changes |= AddItem(item);
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changes |= AddItem(item, time);
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}
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var newPlateState = mirageManager->GlamourPlatesLoaded;
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@ -155,7 +169,7 @@ public class ItemUnlockManager : ISavable, IDisposable
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// TODO: Make independent from hardcoded value
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var span = new ReadOnlySpan<uint>(plate.ItemIds, 12);
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foreach (var item in span)
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changes |= AddItem(item);
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changes |= AddItem(item, time);
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}
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}
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}
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@ -172,8 +186,8 @@ public class ItemUnlockManager : ISavable, IDisposable
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var item = container->GetInventorySlot(_currentInventoryIndex++);
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if (item != null)
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{
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changes |= AddItem(item->ItemID);
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changes |= AddItem(item->GlamourID);
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changes |= AddItem(item->ItemID, time);
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changes |= AddItem(item->GlamourID, time);
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}
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}
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else
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@ -262,8 +276,11 @@ public class ItemUnlockManager : ISavable, IDisposable
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=> UnlockDictionaryHelpers.Save(writer, Unlocked);
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private void Load()
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=> UnlockDictionaryHelpers.Load(ToFilename(_saveService.FileNames), _unlocked,
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{
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var version = UnlockDictionaryHelpers.Load(ToFilename(_saveService.FileNames), _unlocked,
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id => _items.ItemService.AwaitedService.TryGetValue(id, out _), "item");
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UpdateModels(version);
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}
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private void OnLogin(object? _, EventArgs _2)
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=> Scan();
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@ -296,4 +313,31 @@ public class ItemUnlockManager : ISavable, IDisposable
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return ret;
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}
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private void UpdateModels(int version)
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{
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if (version > 1)
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return;
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foreach (var (item, time) in _unlocked.ToArray())
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{
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if (!_items.ItemService.AwaitedService.TryGetValue(item, out var equip))
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continue;
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var ident = _identifier.AwaitedService.Identify(equip.ModelId, equip.WeaponType, equip.Variant, equip.Type.ToSlot());
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foreach (var item2 in ident)
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{
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if (_unlocked.TryAdd(item2.ItemId, time))
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_event.Invoke(ObjectUnlocked.Type.Item, item2.ItemId, DateTimeOffset.FromUnixTimeMilliseconds(time));
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}
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}
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}
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private uint HandleHq(uint itemId)
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=> itemId switch
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{
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> 1000000 => itemId - 1000000,
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> 500000 => itemId - 500000,
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_ => itemId,
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};
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}
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@ -8,7 +8,7 @@ namespace Glamourer.Unlocks;
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public static class UnlockDictionaryHelpers
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{
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public const int Magic = 0x00C0FFEE;
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public const int Version = 1;
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public const int Version = 2;
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public static void Save(StreamWriter writer, IReadOnlyDictionary<uint, long> data)
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{
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@ -26,11 +26,11 @@ public static class UnlockDictionaryHelpers
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b.Flush();
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}
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public static void Load(string filePath, Dictionary<uint, long> data, Func<uint, bool> validate, string type)
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public static int Load(string filePath, Dictionary<uint, long> data, Func<uint, bool> validate, string type)
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{
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data.Clear();
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if (!File.Exists(filePath))
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return;
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return -1;
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try
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{
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@ -49,7 +49,7 @@ public static class UnlockDictionaryHelpers
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default:
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Glamourer.Chat.NotificationMessage($"Loading unlocked {type}s failed: Invalid magic number.", "Warning",
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NotificationType.Warning);
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return;
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return -1;
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}
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var version = b.ReadInt32();
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@ -57,6 +57,7 @@ public static class UnlockDictionaryHelpers
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var now = DateTimeOffset.UtcNow;
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switch (version)
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{
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case 1:
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case Version:
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var count = b.ReadInt32();
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data.EnsureCapacity(count);
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@ -86,15 +87,18 @@ public static class UnlockDictionaryHelpers
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default:
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Glamourer.Chat.NotificationMessage($"Loading unlocked {type}s failed: Version {version} is unknown.", "Warning",
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NotificationType.Warning);
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return;
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return version;
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}
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Glamourer.Log.Debug($"[UnlockManager] Loaded {data.Count} unlocked {type}s.");
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return version;
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}
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catch (Exception ex)
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{
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Glamourer.Chat.NotificationMessage(ex, $"Loading unlocked {type}s failed: Unknown Error.", $"Loading unlocked {type}s failed:\n",
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"Error", NotificationType.Error);
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return -1;
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}
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}
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