mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-02-23 07:57:46 +01:00
Fix some things in item unlocks. Add unlock cheatcodes to default configuration.
This commit is contained in:
parent
51bfcd1136
commit
9910b17ab0
8 changed files with 115 additions and 37 deletions
|
|
@ -31,6 +31,7 @@ public class SetPanel
|
|||
private readonly DesignCombo _designCombo;
|
||||
private readonly JobGroupCombo _jobGroupCombo;
|
||||
private readonly IdentifierDrawer _identifierDrawer;
|
||||
private readonly CodeService _codeService;
|
||||
|
||||
private string? _tempName;
|
||||
private int _dragIndex = -1;
|
||||
|
|
@ -38,7 +39,8 @@ public class SetPanel
|
|||
private Action? _endAction;
|
||||
|
||||
public SetPanel(SetSelector selector, AutoDesignManager manager, DesignManager designs, JobService jobs, ItemUnlockManager itemUnlocks,
|
||||
CustomizeUnlockManager customizeUnlocks, CustomizationService customizations, IdentifierDrawer identifierDrawer)
|
||||
CustomizeUnlockManager customizeUnlocks, CustomizationService customizations, IdentifierDrawer identifierDrawer,
|
||||
CodeService codeService)
|
||||
{
|
||||
_selector = selector;
|
||||
_manager = manager;
|
||||
|
|
@ -46,6 +48,7 @@ public class SetPanel
|
|||
_customizeUnlocks = customizeUnlocks;
|
||||
_customizations = customizations;
|
||||
_identifierDrawer = identifierDrawer;
|
||||
_codeService = codeService;
|
||||
_designCombo = new DesignCombo(_manager, designs);
|
||||
_jobGroupCombo = new JobGroupCombo(manager, jobs);
|
||||
}
|
||||
|
|
@ -182,8 +185,10 @@ public class SetPanel
|
|||
}
|
||||
}
|
||||
|
||||
DrawWarning(sb, 0xA03030F0, size, "\nThese items will be skipped when applied automatically. To change this, see",
|
||||
"All equipment to be applied is unlocked."); // TODO
|
||||
var tt = _codeService.EnabledInventory
|
||||
? "\nThese items will still be applied, because you have enabled a cheat code."
|
||||
: $"\nThese items will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeInventoryString}\" Cheat Code in Settings.";
|
||||
DrawWarning(sb, !_codeService.EnabledInventory ? 0xA03030F0 : 0x0, size, tt, "All equipment to be applied is unlocked.");
|
||||
|
||||
sb.Clear();
|
||||
var sb2 = new StringBuilder();
|
||||
|
|
@ -199,7 +204,7 @@ public class SetPanel
|
|||
continue;
|
||||
|
||||
if (flag.RequiresRedraw())
|
||||
sb.AppendLine($"{type.ToDefaultName()} Customization can not be changed automatically."); // TODO
|
||||
sb.AppendLine($"{type.ToDefaultName()} Customization should not be changed automatically.");
|
||||
else if (type is CustomizeIndex.Hairstyle or CustomizeIndex.FacePaint
|
||||
&& set.DataByValue(type, customize[type], out var data, customize.Face) >= 0
|
||||
&& !_customizeUnlocks.IsUnlocked(data!.Value, out _))
|
||||
|
|
@ -208,10 +213,16 @@ public class SetPanel
|
|||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
DrawWarning(sb2, 0xA03030F0, size, "\nThese customizations will be skipped when applied automatically. To change this, see",
|
||||
"All customizations to be applied are unlocked."); // TODO
|
||||
tt = _codeService.EnabledInventory
|
||||
? "\nThese customizations will still be applied, because you have enabled a cheat code."
|
||||
: $"\nThese customizations will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeInventoryString}\" Cheat Code in Settings.";
|
||||
DrawWarning(sb2, !_codeService.EnabledInventory ? 0xA03030F0 : 0x0, size, tt, "All customizations to be applied are unlocked.");
|
||||
ImGui.SameLine();
|
||||
DrawWarning(sb, 0xA030F0F0, size, "\nThese customizations will be skipped when applied automatically.",
|
||||
|
||||
tt = _codeService.EnabledMesmer
|
||||
? "\nThese customizations will still be applied, because you have enabled a cheat code."
|
||||
: $"\nThese customizations will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeMesmerString}\" Cheat Code in Settings.";
|
||||
DrawWarning(sb, !_codeService.EnabledMesmer ? 0xA03030F0 : 0x0, size, tt,
|
||||
"No customizations unable to be applied automatically are set to be applied."); // TODO
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -77,14 +77,14 @@ public class SettingsTab : ITab
|
|||
|
||||
private void DrawCodes()
|
||||
{
|
||||
if (!ImGui.CollapsingHeader("Codes"))
|
||||
if (!ImGui.CollapsingHeader("Cheat Codes"))
|
||||
return;
|
||||
|
||||
using (var style = ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, ImGuiHelpers.GlobalScale, _currentCode.Length > 0))
|
||||
{
|
||||
var color = _codeService.CheckCode(_currentCode) != null ? ColorId.ActorAvailable : ColorId.ActorUnavailable;
|
||||
using var c = ImRaii.PushColor(ImGuiCol.Border, color.Value(), _currentCode.Length > 0);
|
||||
if (ImGui.InputTextWithHint("##Code", "Enter Code...", ref _currentCode, 512, ImGuiInputTextFlags.EnterReturnsTrue))
|
||||
if (ImGui.InputTextWithHint("##Code", "Enter Cheat Code...", ref _currentCode, 512, ImGuiInputTextFlags.EnterReturnsTrue))
|
||||
if (_codeService.AddCode(_currentCode))
|
||||
_currentCode = string.Empty;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue