mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
THis is the current stuff.
This commit is contained in:
parent
1a4672a901
commit
99f87c744b
11 changed files with 24 additions and 3977 deletions
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@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using Dalamud;
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using Dalamud.Data;
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using Dalamud.Plugin;
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using Penumbra.GameData.Enums;
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@ -6,36 +6,15 @@ using Dalamud.Data;
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using Glamourer.Structs;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Item = Glamourer.Structs.Item;
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using Stain = Glamourer.Structs.Stain;
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namespace Glamourer;
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public static class GameData
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{
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private static Dictionary<StainId, Stain>? _stains;
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private static Dictionary<EquipSlot, List<Item>>? _itemsBySlot;
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private static Dictionary<byte, Job>? _jobs;
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private static Dictionary<ushort, JobGroup>? _jobGroups;
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private static ModelData? _models;
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private static RestrictedGear? _restrictedGear;
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public static RestrictedGear RestrictedGear(DataManager dataManager)
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=> _restrictedGear ??= new RestrictedGear(dataManager);
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public static ModelData Models(DataManager dataManager)
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=> _models ??= new ModelData(dataManager);
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public static IReadOnlyDictionary<StainId, Stain> Stains(DataManager dataManager)
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{
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if (_stains != null)
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return _stains;
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var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Stain>()!;
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_stains = sheet.Where(s => s.Color != 0).ToDictionary(s => (StainId)s.RowId, s => new Stain((byte)s.RowId, s));
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return _stains;
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}
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public static IReadOnlyDictionary<EquipSlot, List<Item>> ItemsBySlot(DataManager dataManager)
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{
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@ -1,111 +0,0 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using Dalamud.Data;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using Lumina.Excel.GeneratedSheets;
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using OtterGui.Raii;
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using Companion = Lumina.Excel.GeneratedSheets.Companion;
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namespace Glamourer;
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public class ModelData
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{
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public struct Data
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{
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public readonly ModelChara Model;
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public string FirstName { get; }
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public string AllNames { get; internal set; }
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public Data(ModelChara model, string name)
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{
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Model = model;
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FirstName = $"{name} #{model.RowId:D4}";
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AllNames = $"#{model.RowId:D4}\n{name}";
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}
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public uint Id
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=> Model.RowId;
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}
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private readonly SortedList<uint, Data> _models;
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private readonly Dictionary<ulong, Data> _modelByData;
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public IReadOnlyDictionary<uint, Data> Models
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=> _models;
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public unsafe ulong KeyFromCharacterBase(CharacterBase* drawObject)
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{
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var type = (*(delegate* unmanaged<CharacterBase*, uint>**)drawObject)[50](drawObject);
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var unk = (ulong)*((byte*)drawObject + 0x8E8) << 8;
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return type switch
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{
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1 => type | unk,
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2 => type | unk | ((ulong)*(ushort*)((byte*)drawObject + 0x908) << 16),
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3 => type | unk | ((ulong)*(ushort*)((byte*)drawObject + 0x8F0) << 16) | ((ulong)**(ushort**)((byte*)drawObject + 0x910) << 32) | ((ulong)**(ushort**)((byte*)drawObject + 0x910) << 40),
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_ => 0u,
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};
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}
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public unsafe bool FromCharacterBase(CharacterBase* drawObject, out Data data)
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=> _modelByData.TryGetValue(KeyFromCharacterBase(drawObject), out data);
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public ModelData(DataManager dataManager)
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{
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var modelSheet = dataManager.GetExcelSheet<ModelChara>()!;
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_models = new SortedList<uint, Data>(NpcNames.ModelCharas.Count);
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void UpdateData(uint model, string name)
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{
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name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(name);
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if (_models.TryGetValue(model, out var data))
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data.AllNames = $"{data.AllNames}\n{name}";
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else
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data = new Data(modelSheet!.GetRow(model)!, name);
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_models[model] = data;
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}
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var companionSheet = dataManager.GetExcelSheet<Companion>()!;
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foreach (var companion in companionSheet.Where(c => c.Model.Row != 0 && c.Singular.RawData.Length > 0))
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UpdateData(companion.Model.Row, companion.Singular.ToDalamudString().TextValue);
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var mountSheet = dataManager.GetExcelSheet<Mount>()!;
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foreach (var mount in mountSheet.Where(c => c.ModelChara.Row != 0 && c.Singular.RawData.Length > 0))
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UpdateData(mount.ModelChara.Row, mount.Singular.ToDalamudString().TextValue);
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var bNpcNames = dataManager.GetExcelSheet<BNpcName>()!;
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foreach (var (model, list) in NpcNames.ModelCharas)
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{
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foreach (var nameId in list)
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{
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var name = nameId >= 0
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? bNpcNames.GetRow((uint)nameId)?.Singular.ToDalamudString().TextValue ?? string.Empty
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: NpcNames.Names[~nameId];
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if (name.Length == 0)
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continue;
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UpdateData(model, name);
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}
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}
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_modelByData = new Dictionary<ulong, Data>((int)modelSheet.RowCount);
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foreach (var mdl in modelSheet)
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{
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var unk5 = (ulong)mdl.Unknown5 << 8;
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var key = mdl.Type switch
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{
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1 => mdl.Type | unk5,
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2 => mdl.Type | unk5 | ((ulong)mdl.Model << 16),
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3 => mdl.Type | unk5 | ((ulong)mdl.Model << 16) | ((ulong)mdl.Base << 32) | ((ulong)mdl.Base << 40),
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_ => 0u,
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};
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if (key != 0)
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_modelByData.TryAdd(key, _models.TryGetValue(mdl.RowId, out var d) ? d : new Data(mdl, string.Empty));
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -1,437 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Serialization;
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using Dalamud.Data;
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using Dalamud.Logging;
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using Dalamud.Utility;
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using Lumina.Excel;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Race = Penumbra.GameData.Enums.Race;
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namespace Glamourer;
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// Handle gender- or race-locked gear in the draw model itself.
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// Racial gear gets swapped to the correct current race and gender (it is one set each).
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// Gender-locked gear gets swapped to the equivalent set if it exists (most of them do),
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// with some items getting send to emperor's new clothes and a few funny entries.
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public class RestrictedGear
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{
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private readonly ExcelSheet<Item> _items;
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private readonly ExcelSheet<EquipRaceCategory> _categories;
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private readonly HashSet<uint> _raceGenderSet = RaceGenderGroup.Where(c => c != 0).ToHashSet();
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private readonly Dictionary<uint, uint> _maleToFemale = new();
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private readonly Dictionary<uint, uint> _femaleToMale = new();
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internal RestrictedGear(DataManager gameData)
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{
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_items = gameData.GetExcelSheet<Item>()!;
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_categories = gameData.GetExcelSheet<EquipRaceCategory>()!;
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AddKnown();
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UnhandledRestrictedGear(true); // Set this to true to create a print of unassigned gear on launch.
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}
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// Resolve a model given by its model id, variant and slot for your current race and gender.
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public (bool Replaced, CharacterArmor Armor) ResolveRestricted(CharacterArmor armor, EquipSlot slot, Race race, Gender gender)
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{
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var quad = armor.Set.Value | ((uint)armor.Variant << 16);
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// Check racial gear, this does not need slots.
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if (RaceGenderGroup.Contains(quad))
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{
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var idx = ((int)race - 1) * 2 + (gender is Gender.Female or Gender.FemaleNpc ? 1 : 0);
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var value = RaceGenderGroup[idx];
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return (value != quad, new CharacterArmor((ushort)value, (byte)(value >> 16), armor.Stain));
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}
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// Check gender slots. If current gender is female, check if anything needs to be changed from male to female,
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// and vice versa.
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// Some items lead to the exact same model- and variant id just gender specified,
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// so check for actual difference in the Replaced bool.
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var needle = quad | ((uint)slot.ToSlot() << 24);
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if (gender is Gender.Female or Gender.FemaleNpc && _maleToFemale.TryGetValue(needle, out var newValue)
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|| gender is Gender.Male or Gender.MaleNpc && _femaleToMale.TryGetValue(needle, out newValue))
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return (quad != newValue, new CharacterArmor((ushort)newValue, (byte)(newValue >> 16), armor.Stain));
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// The gear is not restricted.
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return (false, armor);
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}
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// Add all unknown restricted gear and pair it with emperor's new gear on start up.
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// Can also print unhandled items.
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public void UnhandledRestrictedGear(bool print = false)
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{
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if (print)
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PluginLog.Information("#### MALE ONLY ######");
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void AddEmperor(Item item, bool male, bool female)
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{
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var slot = ((EquipSlot)item.EquipSlotCategory.Row).ToSlot();
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var emperor = slot switch
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{
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EquipSlot.Head => 10032u,
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EquipSlot.Body => 10033u,
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EquipSlot.Hands => 10034u,
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EquipSlot.Legs => 10035u,
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EquipSlot.Feet => 10036u,
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EquipSlot.Ears => 09293u,
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EquipSlot.Neck => 09292u,
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EquipSlot.Wrists => 09294u,
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EquipSlot.RFinger => 09295u,
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EquipSlot.LFinger => 09295u,
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_ => 0u,
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};
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if (emperor == 0)
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return;
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if (male)
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AddItem(item.RowId, emperor, true, false);
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if (female)
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AddItem(emperor, item.RowId, false, true);
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}
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var unhandled = 0;
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foreach (var item in _items.Where(i => i.EquipRestriction == 2))
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{
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if (_maleToFemale.ContainsKey((uint)item.ModelMain | ((uint)((EquipSlot)item.EquipSlotCategory.Row).ToSlot() << 24)))
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continue;
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++unhandled;
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AddEmperor(item, true, false);
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if (print)
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PluginLog.Information($"{item.RowId:D5} {item.Name.ToDalamudString().TextValue}");
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}
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if (print)
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PluginLog.Information("#### FEMALE ONLY ####");
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foreach (var item in _items.Where(i => i.EquipRestriction == 3))
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{
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if (_femaleToMale.ContainsKey((uint)item.ModelMain | ((uint)((EquipSlot)item.EquipSlotCategory.Row).ToSlot() << 24)))
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continue;
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++unhandled;
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AddEmperor(item, false, true);
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if (print)
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PluginLog.Information($"{item.RowId:D5} {item.Name.ToDalamudString().TextValue}");
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}
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if (print)
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PluginLog.Information("#### OTHER #########");
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foreach (var item in _items.Where(i => i.EquipRestriction > 3))
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{
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if (_raceGenderSet.Contains((uint)item.ModelMain))
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continue;
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++unhandled;
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if (print)
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PluginLog.Information(
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$"{item.RowId:D5} {item.Name.ToDalamudString().TextValue} RestrictionGroup {_categories.GetRow(item.EquipRestriction)!.RowId:D2}");
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}
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if (unhandled > 0)
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PluginLog.Warning("There were {Num} restricted items not handled and directed to Emperor's New Set.", unhandled);
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}
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// Add a item redirection by its item - NOT MODEL - id.
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// This uses the items model as well as its slot.
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// Creates a <-> redirection by default but can add -> or <- redirections by setting the corresponding bools to false.
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// Prints warnings if anything does not make sense.
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private void AddItem(uint itemIdMale, uint itemIdFemale, bool addMale = true, bool addFemale = true)
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{
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if (!addMale && !addFemale)
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return;
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var mItem = _items.GetRow(itemIdMale);
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var fItem = _items.GetRow(itemIdFemale);
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if (mItem == null || fItem == null)
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{
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PluginLog.Warning($"Could not add item {itemIdMale} or {itemIdFemale} to restricted items.");
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return;
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}
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if (mItem.EquipRestriction != 2 && addMale)
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{
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PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} is not restricted anymore.");
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return;
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}
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if (fItem.EquipRestriction != 3 && addFemale)
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{
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PluginLog.Warning($"{fItem.Name.ToDalamudString().TextValue} is not restricted anymore.");
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return;
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}
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var mSlot = ((EquipSlot)mItem.EquipSlotCategory.Row).ToSlot();
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var fSlot = ((EquipSlot)fItem.EquipSlotCategory.Row).ToSlot();
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if (!mSlot.IsAccessory() && !mSlot.IsEquipment())
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{
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PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} is not equippable to a known slot.");
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return;
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}
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if (mSlot != fSlot)
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{
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PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} and {fItem.Name.ToDalamudString().TextValue} are not compatible.");
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return;
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}
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var mModelIdSlot = (uint)mItem.ModelMain | ((uint)mSlot << 24);
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var fModelIdSlot = (uint)fItem.ModelMain | ((uint)fSlot << 24);
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if (addMale)
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_maleToFemale.TryAdd(mModelIdSlot, fModelIdSlot);
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if (addFemale)
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_femaleToMale.TryAdd(fModelIdSlot, mModelIdSlot);
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}
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// @formatter:off
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// Add all currently existing and known gender restricted items.
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private void AddKnown()
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{
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AddItem(02967, 02970); // Lord's Yukata (Blue) <-> Lady's Yukata (Red)
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AddItem(02968, 02971); // Lord's Yukata (Green) <-> Lady's Yukata (Blue)
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AddItem(02969, 02972); // Lord's Yukata (Grey) <-> Lady's Yukata (Black)
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AddItem(02973, 02978); // Red Summer Top <-> Red Summer Halter
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AddItem(02974, 02979); // Green Summer Top <-> Green Summer Halter
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AddItem(02975, 02980); // Blue Summer Top <-> Blue Summer Halter
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AddItem(02976, 02981); // Solar Summer Top <-> Solar Summer Halter
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AddItem(02977, 02982); // Lunar Summer Top <-> Lunar Summer Halter
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AddItem(02996, 02997); // Hempen Undershirt <-> Hempen Camise
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AddItem(03280, 03283); // Lord's Drawers (Black) <-> Lady's Knickers (Black)
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AddItem(03281, 03284); // Lord's Drawers (White) <-> Lady's Knickers (White)
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AddItem(03282, 03285); // Lord's Drawers (Gold) <-> Lady's Knickers (Gold)
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AddItem(03286, 03291); // Red Summer Trunks <-> Red Summer Tanga
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AddItem(03287, 03292); // Green Summer Trunks <-> Green Summer Tanga
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AddItem(03288, 03293); // Blue Summer Trunks <-> Blue Summer Tanga
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AddItem(03289, 03294); // Solar Summer Trunks <-> Solar Summer Tanga
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AddItem(03290, 03295); // Lunar Summer Trunks <-> Lunar Summer Tanga
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AddItem(03307, 03308); // Hempen Underpants <-> Hempen Pantalettes
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AddItem(03748, 03749); // Lord's Clogs <-> Lady's Clogs
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AddItem(06045, 06041); // Bohemian's Coat <-> Guardian Corps Coat
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AddItem(06046, 06042); // Bohemian's Gloves <-> Guardian Corps Gauntlets
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AddItem(06047, 06043); // Bohemian's Trousers <-> Guardian Corps Skirt
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AddItem(06048, 06044); // Bohemian's Boots <-> Guardian Corps Boots
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AddItem(06094, 06098); // Summer Evening Top <-> Summer Morning Halter
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AddItem(06095, 06099); // Summer Evening Trunks <-> Summer Morning Tanga
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AddItem(06096, 06100); // Striped Summer Top <-> Striped Summer Halter
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AddItem(06097, 06101); // Striped Summer Trunks <-> Striped Summer Tanga
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AddItem(06102, 06104); // Black Summer Top <-> Black Summer Halter
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AddItem(06103, 06105); // Black Summer Trunks <-> Black Summer Tanga
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AddItem(06972, 06973); // Valentione Apron <-> Valentione Apron Dress
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AddItem(06975, 06976); // Valentione Trousers <-> Valentione Skirt
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AddItem(08532, 08535); // Lord's Yukata (Blackflame) <-> Lady's Yukata (Redfly)
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AddItem(08533, 08536); // Lord's Yukata (Whiteflame) <-> Lady's Yukata (Bluefly)
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AddItem(08534, 08537); // Lord's Yukata (Blueflame) <-> Lady's Yukata (Pinkfly)
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AddItem(08542, 08549); // Ti Leaf Lei <-> Coronal Summer Halter
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AddItem(08543, 08550); // Red Summer Maro <-> Red Summer Pareo
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AddItem(08544, 08551); // South Seas Talisman <-> Sea Breeze Summer Halter
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AddItem(08545, 08552); // Blue Summer Maro <-> Sea Breeze Summer Pareo
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AddItem(08546, 08553); // Coeurl Talisman <-> Coeurl Beach Halter
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AddItem(08547, 08554); // Coeurl Beach Maro <-> Coeurl Beach Pareo
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AddItem(08548, 08555); // Coeurl Beach Briefs <-> Coeurl Beach Tanga
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AddItem(10316, 10317); // Southern Seas Vest <-> Southern Seas Swimsuit
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AddItem(10318, 10319); // Southern Seas Trunks <-> Southern Seas Tanga
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AddItem(10320, 10321); // Striped Southern Seas Vest <-> Striped Southern Seas Swimsuit
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AddItem(13298, 13567); // Black-feathered Flat Hat <-> Red-feathered Flat Hat
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AddItem(13300, 13639); // Lord's Suikan <-> Lady's Suikan
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AddItem(13724, 13725); // Little Lord's Clogs <-> Little Lady's Clogs
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AddItem(14854, 14857); // Eastern Lord's Togi <-> Eastern Lady's Togi
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AddItem(14855, 14858); // Eastern Lord's Trousers <-> Eastern Lady's Loincloth
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AddItem(14856, 14859); // Eastern Lord's Crakows <-> Eastern Lady's Crakows
|
||||
AddItem(15639, 15642); // Far Eastern Patriarch's Hat <-> Far Eastern Matriarch's Sun Hat
|
||||
AddItem(15640, 15643); // Far Eastern Patriarch's Tunic <-> Far Eastern Matriarch's Dress
|
||||
AddItem(15641, 15644); // Far Eastern Patriarch's Longboots <-> Far Eastern Matriarch's Boots
|
||||
AddItem(15922, 15925); // Moonfire Vest <-> Moonfire Halter
|
||||
AddItem(15923, 15926); // Moonfire Trunks <-> Moonfire Tanga
|
||||
AddItem(15924, 15927); // Moonfire Caligae <-> Moonfire Sandals
|
||||
AddItem(16106, 16111); // Makai Mauler's Facemask <-> Makai Manhandler's Facemask
|
||||
AddItem(16107, 16112); // Makai Mauler's Oilskin <-> Makai Manhandler's Jerkin
|
||||
AddItem(16108, 16113); // Makai Mauler's Fingerless Gloves <-> Makai Manhandler's Fingerless Gloves
|
||||
AddItem(16109, 16114); // Makai Mauler's Leggings <-> Makai Manhandler's Quartertights
|
||||
AddItem(16110, 16115); // Makai Mauler's Boots <-> Makai Manhandler's Longboots
|
||||
AddItem(16116, 16121); // Makai Marksman's Eyepatch <-> Makai Markswoman's Ribbon
|
||||
AddItem(16117, 16122); // Makai Marksman's Battlegarb <-> Makai Markswoman's Battledress
|
||||
AddItem(16118, 16123); // Makai Marksman's Fingerless Gloves <-> Makai Markswoman's Fingerless Gloves
|
||||
AddItem(16119, 16124); // Makai Marksman's Slops <-> Makai Markswoman's Quartertights
|
||||
AddItem(16120, 16125); // Makai Marksman's Boots <-> Makai Markswoman's Longboots
|
||||
AddItem(16126, 16131); // Makai Sun Guide's Circlet <-> Makai Moon Guide's Circlet
|
||||
AddItem(16127, 16132); // Makai Sun Guide's Oilskin <-> Makai Moon Guide's Gown
|
||||
AddItem(16128, 16133); // Makai Sun Guide's Fingerless Gloves <-> Makai Moon Guide's Fingerless Gloves
|
||||
AddItem(16129, 16134); // Makai Sun Guide's Slops <-> Makai Moon Guide's Quartertights
|
||||
AddItem(16130, 16135); // Makai Sun Guide's Boots <-> Makai Moon Guide's Longboots
|
||||
AddItem(16136, 16141); // Makai Priest's Coronet <-> Makai Priestess's Headdress
|
||||
AddItem(16137, 16142); // Makai Priest's Doublet Robe <-> Makai Priestess's Jerkin
|
||||
AddItem(16138, 16143); // Makai Priest's Fingerless Gloves <-> Makai Priestess's Fingerless Gloves
|
||||
AddItem(16139, 16144); // Makai Priest's Slops <-> Makai Priestess's Skirt
|
||||
AddItem(16140, 16145); // Makai Priest's Boots <-> Makai Priestess's Longboots
|
||||
AddItem(16588, 16592); // Far Eastern Gentleman's Hat <-> Far Eastern Beauty's Hairpin
|
||||
AddItem(16589, 16593); // Far Eastern Gentleman's Robe <-> Far Eastern Beauty's Robe
|
||||
AddItem(16590, 16594); // Far Eastern Gentleman's Haidate <-> Far Eastern Beauty's Koshita
|
||||
AddItem(16591, 16595); // Far Eastern Gentleman's Boots <-> Far Eastern Beauty's Boots
|
||||
AddItem(17204, 17209); // Common Makai Mauler's Facemask <-> Common Makai Manhandler's Facemask
|
||||
AddItem(17205, 17210); // Common Makai Mauler's Oilskin <-> Common Makai Manhandler's Jerkin
|
||||
AddItem(17206, 17211); // Common Makai Mauler's Fingerless Gloves <-> Common Makai Manhandler's Fingerless Glove
|
||||
AddItem(17207, 17212); // Common Makai Mauler's Leggings <-> Common Makai Manhandler's Quartertights
|
||||
AddItem(17208, 17213); // Common Makai Mauler's Boots <-> Common Makai Manhandler's Longboots
|
||||
AddItem(17214, 17219); // Common Makai Marksman's Eyepatch <-> Common Makai Markswoman's Ribbon
|
||||
AddItem(17215, 17220); // Common Makai Marksman's Battlegarb <-> Common Makai Markswoman's Battledress
|
||||
AddItem(17216, 17221); // Common Makai Marksman's Fingerless Gloves <-> Common Makai Markswoman's Fingerless Glove
|
||||
AddItem(17217, 17222); // Common Makai Marksman's Slops <-> Common Makai Markswoman's Quartertights
|
||||
AddItem(17218, 17223); // Common Makai Marksman's Boots <-> Common Makai Markswoman's Longboots
|
||||
AddItem(17224, 17229); // Common Makai Sun Guide's Circlet <-> Common Makai Moon Guide's Circlet
|
||||
AddItem(17225, 17230); // Common Makai Sun Guide's Oilskin <-> Common Makai Moon Guide's Gown
|
||||
AddItem(17226, 17231); // Common Makai Sun Guide's Fingerless Gloves <-> Common Makai Moon Guide's Fingerless Glove
|
||||
AddItem(17227, 17232); // Common Makai Sun Guide's Slops <-> Common Makai Moon Guide's Quartertights
|
||||
AddItem(17228, 17233); // Common Makai Sun Guide's Boots <-> Common Makai Moon Guide's Longboots
|
||||
AddItem(17234, 17239); // Common Makai Priest's Coronet <-> Common Makai Priestess's Headdress
|
||||
AddItem(17235, 17240); // Common Makai Priest's Doublet Robe <-> Common Makai Priestess's Jerkin
|
||||
AddItem(17236, 17241); // Common Makai Priest's Fingerless Gloves <-> Common Makai Priestess's Fingerless Gloves
|
||||
AddItem(17237, 17242); // Common Makai Priest's Slops <-> Common Makai Priestess's Skirt
|
||||
AddItem(17238, 17243); // Common Makai Priest's Boots <-> Common Makai Priestess's Longboots
|
||||
AddItem(17481, 17476); // Royal Seneschal's Chapeau <-> Songbird Hat
|
||||
AddItem(17482, 17477); // Royal Seneschal's Coat <-> Songbird Jacket
|
||||
AddItem(17483, 17478); // Royal Seneschal's Fingerless Gloves <-> Songbird Gloves
|
||||
AddItem(17484, 17479); // Royal Seneschal's Breeches <-> Songbird Skirt
|
||||
AddItem(17485, 17480); // Royal Seneschal's Boots <-> Songbird Boots
|
||||
AddItem(20479, 20484); // Star of the Nezha Lord <-> Star of the Nezha Lady
|
||||
AddItem(20480, 20485); // Nezha Lord's Togi <-> Nezha Lady's Togi
|
||||
AddItem(20481, 20486); // Nezha Lord's Gloves <-> Nezha Lady's Gloves
|
||||
AddItem(20482, 20487); // Nezha Lord's Slops <-> Nezha Lady's Slops
|
||||
AddItem(20483, 20488); // Nezha Lord's Boots <-> Nezha Lady's Kneeboots
|
||||
AddItem(22367, 22372); // Faerie Tale Prince's Circlet <-> Faerie Tale Princess's Tiara
|
||||
AddItem(22368, 22373); // Faerie Tale Prince's Vest <-> Faerie Tale Princess's Dress
|
||||
AddItem(22369, 22374); // Faerie Tale Prince's Gloves <-> Faerie Tale Princess's Gloves
|
||||
AddItem(22370, 22375); // Faerie Tale Prince's Slops <-> Faerie Tale Princess's Long Skirt
|
||||
AddItem(22371, 22376); // Faerie Tale Prince's Boots <-> Faerie Tale Princess's Heels
|
||||
AddItem(24599, 24602); // Far Eastern Schoolboy's Hat <-> Far Eastern Schoolgirl's Hair Ribbon
|
||||
AddItem(24600, 24603); // Far Eastern Schoolboy's Hakama <-> Far Eastern Schoolgirl's Hakama
|
||||
AddItem(24601, 24604); // Far Eastern Schoolboy's Zori <-> Far Eastern Schoolgirl's Boots
|
||||
AddItem(28558, 28573); // Valentione Rose Hat <-> Valentione Rose Ribboned Hat
|
||||
AddItem(28559, 28574); // Valentione Rose Waistcoat <-> Valentione Rose Dress
|
||||
AddItem(28560, 28575); // Valentione Rose Gloves <-> Valentione Rose Ribboned Gloves
|
||||
AddItem(28561, 28576); // Valentione Rose Slacks <-> Valentione Rose Tights
|
||||
AddItem(28562, 28577); // Valentione Rose Shoes <-> Valentione Rose Heels
|
||||
AddItem(28563, 28578); // Valentione Forget-me-not Hat <-> Valentione Forget-me-not Ribboned Hat
|
||||
AddItem(28564, 28579); // Valentione Forget-me-not Waistcoat <-> Valentione Forget-me-not Dress
|
||||
AddItem(28565, 28580); // Valentione Forget-me-not Gloves <-> Valentione Forget-me-not Ribboned Gloves
|
||||
AddItem(28566, 28581); // Valentione Forget-me-not Slacks <-> Valentione Forget-me-not Tights
|
||||
AddItem(28567, 28582); // Valentione Forget-me-not Shoes <-> Valentione Forget-me-not Heels
|
||||
AddItem(28568, 28583); // Valentione Acacia Hat <-> Valentione Acacia Ribboned Hat
|
||||
AddItem(28569, 28584); // Valentione Acacia Waistcoat <-> Valentione Acacia Dress
|
||||
AddItem(28570, 28585); // Valentione Acacia Gloves <-> Valentione Acacia Ribboned Gloves
|
||||
AddItem(28571, 28586); // Valentione Acacia Slacks <-> Valentione Acacia Tights
|
||||
AddItem(28572, 28587); // Valentione Acacia Shoes <-> Valentione Acacia Heels
|
||||
AddItem(28600, 28605); // Eastern Lord Errant's Hat <-> Eastern Lady Errant's Hat
|
||||
AddItem(28601, 28606); // Eastern Lord Errant's Jacket <-> Eastern Lady Errant's Coat
|
||||
AddItem(28602, 28607); // Eastern Lord Errant's Wristbands <-> Eastern Lady Errant's Gloves
|
||||
AddItem(28603, 28608); // Eastern Lord Errant's Trousers <-> Eastern Lady Errant's Skirt
|
||||
AddItem(28604, 28609); // Eastern Lord Errant's Shoes <-> Eastern Lady Errant's Boots
|
||||
AddItem(31408, 31413); // Bergsteiger's Hat <-> Dirndl's Hat
|
||||
AddItem(31409, 31414); // Bergsteiger's Jacket <-> Dirndl's Bodice
|
||||
AddItem(31410, 31415); // Bergsteiger's Halfgloves <-> Dirndl's Wrist Torque
|
||||
AddItem(31411, 31416); // Bergsteiger's Halfslops <-> Dirndl's Long Skirt
|
||||
AddItem(31412, 31417); // Bergsteiger's Boots <-> Dirndl's Pumps
|
||||
AddItem(36336, 36337); // Omega-M Attire <-> Omega-F Attire
|
||||
AddItem(36338, 36339); // Omega-M Ear Cuffs <-> Omega-F Earrings
|
||||
AddItem(37442, 37447); // Makai Vanguard's Monocle <-> Makai Vanbreaker's Ribbon
|
||||
AddItem(37443, 37448); // Makai Vanguard's Battlegarb <-> Makai Vanbreaker's Battledress
|
||||
AddItem(37444, 37449); // Makai Vanguard's Fingerless Gloves <-> Makai Vanbreaker's Fingerless Gloves
|
||||
AddItem(37445, 37450); // Makai Vanguard's Leggings <-> Makai Vanbreaker's Quartertights
|
||||
AddItem(37446, 37451); // Makai Vanguard's Boots <-> Makai Vanbreaker's Longboots
|
||||
AddItem(37452, 37457); // Makai Harbinger's Facemask <-> Makai Harrower's Facemask
|
||||
AddItem(37453, 37458); // Makai Harbinger's Battlegarb <-> Makai Harrower's Jerkin
|
||||
AddItem(37454, 37459); // Makai Harbinger's Fingerless Gloves <-> Makai Harrower's Fingerless Gloves
|
||||
AddItem(37455, 37460); // Makai Harbinger's Leggings <-> Makai Harrower's Quartertights
|
||||
AddItem(37456, 37461); // Makai Harbinger's Boots <-> Makai Harrower's Longboots
|
||||
AddItem(37462, 37467); // Common Makai Vanguard's Monocle <-> Common Makai Vanbreaker's Ribbon
|
||||
AddItem(37463, 37468); // Common Makai Vanguard's Battlegarb <-> Common Makai Vanbreaker's Battledress
|
||||
AddItem(37464, 37469); // Common Makai Vanguard's Fingerless Gloves <-> Common Makai Vanbreaker's Fingerless Gloves
|
||||
AddItem(37465, 37470); // Common Makai Vanguard's Leggings <-> Common Makai Vanbreaker's Quartertights
|
||||
AddItem(37466, 37471); // Common Makai Vanguard's Boots <-> Common Makai Vanbreaker's Longboots
|
||||
AddItem(37472, 37477); // Common Makai Harbinger's Facemask <-> Common Makai Harrower's Facemask
|
||||
AddItem(37473, 37478); // Common Makai Harbinger's Battlegarb <-> Common Makai Harrower's Jerkin
|
||||
AddItem(37474, 37479); // Common Makai Harbinger's Fingerless Gloves <-> Common Makai Harrower's Fingerless Gloves
|
||||
AddItem(37475, 37480); // Common Makai Harbinger's Leggings <-> Common Makai Harrower's Quartertights
|
||||
AddItem(37476, 37481); // Common Makai Harbinger's Boots <-> Common Makai Harrower's Longboots
|
||||
AddItem(13323, 13322); // Scion Thief's Tunic <-> Scion Conjurer's Dalmatica
|
||||
AddItem(13693, 10034, true, false); // Scion Thief's Halfgloves -> The Emperor's New Gloves
|
||||
AddItem(13694, 13691); // Scion Thief's Gaskins <-> Scion Conjurer's Chausses
|
||||
AddItem(13695, 13692); // Scion Thief's Armored Caligae <-> Scion Conjurer's Pattens
|
||||
AddItem(13326, 30063); // Scion Thaumaturge's Robe <-> Scion Sorceress's Headdress
|
||||
AddItem(13696, 30062); // Scion Thaumaturge's Monocle <-> Scion Sorceress's Robe
|
||||
AddItem(13697, 30064); // Scion Thaumaturge's Gauntlets <-> Scion Sorceress's Shadowtalons
|
||||
AddItem(13698, 10035, true, false); // Scion Thaumaturge's Gaskins -> The Emperor's New Breeches
|
||||
AddItem(13699, 30065); // Scion Thaumaturge's Moccasins <-> Scion Sorceress's High Boots
|
||||
AddItem(13327, 15942); // Scion Chronocler's Cowl <-> Scion Healer's Robe
|
||||
AddItem(13700, 10034, true, false); // Scion Chronocler's Ringbands -> The Emperor's New Gloves
|
||||
AddItem(13701, 15943); // Scion Chronocler's Tights <-> Scion Healer's Halftights
|
||||
AddItem(13702, 15944); // Scion Chronocler's Caligae <-> Scion Healer's Highboots
|
||||
AddItem(14861, 13324); // Head Engineer's Goggles <-> Scion Striker's Visor
|
||||
AddItem(14862, 13325); // Head Engineer's Attire <-> Scion Striker's Attire
|
||||
AddItem(15938, 33751); // Scion Rogue's Jacket <-> Oracle Top
|
||||
AddItem(15939, 10034, true, false); // Scion Rogue's Armguards -> The Emperor's New Gloves
|
||||
AddItem(15940, 33752); // Scion Rogue's Gaskins <-> Oracle Leggings
|
||||
AddItem(15941, 33753); // Scion Rogue's Boots <-> Oracle Pantalettes
|
||||
AddItem(16042, 16046); // Abes Jacket <-> High Summoner's Dress
|
||||
AddItem(16043, 16047); // Abes Gloves <-> High Summoner's Armlets
|
||||
AddItem(16044, 10035, true, false); // Abes Halfslops -> The Emperor's New Breeches
|
||||
AddItem(16045, 16048); // Abes Boots <-> High Summoner's Boots
|
||||
AddItem(17473, 28553); // Lord Commander's Coat <-> Majestic Dress
|
||||
AddItem(17474, 28554); // Lord Commander's Gloves <-> Majestic Wristdresses
|
||||
AddItem(10036, 28555, false); // Emperor's New Boots <- Majestic Boots
|
||||
AddItem(21021, 21026); // Werewolf Feet <-> Werewolf Legs
|
||||
AddItem(22452, 20633); // Cracked Manderville Monocle <-> Blackbosom Hat
|
||||
AddItem(22453, 20634); // Torn Manderville Coatee <-> Blackbosom Dress
|
||||
AddItem(22454, 20635); // Singed Manderville Gloves <-> Blackbosom Dress Gloves
|
||||
AddItem(22455, 10035, true, false); // Stained Manderville Bottoms -> The Emperor's New Breeches
|
||||
AddItem(22456, 20636); // Scuffed Manderville Gaiters <-> lackbosom Boots
|
||||
AddItem(23013, 21302); // Doman Liege's Dogi <-> Scion Liberator's Jacket
|
||||
AddItem(23014, 21303); // Doman Liege's Kote <-> Scion Liberator's Fingerless Gloves
|
||||
AddItem(23015, 21304); // Doman Liege's Kyakui <-> Scion Liberator's Pantalettes
|
||||
AddItem(23016, 21305); // Doman Liege's Kyahan <-> Scion Liberator's Sabatons
|
||||
AddItem(09293, 21306, false); // The Emperor's New Earrings <- Scion Liberator's Earrings
|
||||
AddItem(24158, 23008, true, false); // Leal Samurai's Kasa -> Eastern Socialite's Hat
|
||||
AddItem(24159, 23009, true, false); // Leal Samurai's Dogi -> Eastern Socialite's Cheongsam
|
||||
AddItem(24160, 23010, true, false); // Leal Samurai's Tekko -> Eastern Socialite's Gloves
|
||||
AddItem(24161, 23011, true, false); // Leal Samurai's Tsutsu-hakama -> Eastern Socialite's Skirt
|
||||
AddItem(24162, 23012, true, false); // Leal Samurai's Geta -> Eastern Socialite's Boots
|
||||
AddItem(02966, 13321, false); // Reindeer Suit <- Antecedent's Attire
|
||||
AddItem(15479, 36843, false); // Swine Body <- Lyse's Leadership Attire
|
||||
AddItem(21941, 24999, false); // Ala Mhigan Gown <- Gown of Light
|
||||
AddItem(30757, 25000, false); // Southern Seas Skirt <- Skirt of Light
|
||||
AddItem(36821, 27933, false); // Archfiend Helm <- Scion Hearer's Hood
|
||||
AddItem(36822, 27934, false); // Archfiend Armor <- Scion Hearer's Coat
|
||||
AddItem(36825, 27935, false); // Archfiend Sabatons <- Scion Hearer's Shoes
|
||||
AddItem(38253, 38257); // Valentione Emissary's Hat <-> Valentione Emissary's Dress Hat
|
||||
AddItem(38254, 38258); // Valentione Emissary's Jacket <-> Valentione Emissary's Ruffled Dress
|
||||
AddItem(38255, 38259); // Valentione Emissary's Bottoms <-> Valentione Emissary's Culottes
|
||||
AddItem(38256, 38260); // Valentione Emissary's Boots <-> Valentione Emissary's Boots
|
||||
}
|
||||
|
||||
// The racial starter sets are available for all 4 slots each,
|
||||
// but have no associated accessories or hats.
|
||||
private static readonly uint[] RaceGenderGroup =
|
||||
{
|
||||
0x020054,
|
||||
0x020055,
|
||||
0x020056,
|
||||
0x020057,
|
||||
0x02005C,
|
||||
0x02005D,
|
||||
0x020058,
|
||||
0x020059,
|
||||
0x02005A,
|
||||
0x02005B,
|
||||
0x020101,
|
||||
0x020102,
|
||||
0x010255,
|
||||
uint.MaxValue, // TODO: Female Hrothgar
|
||||
0x0102E8,
|
||||
0x010245,
|
||||
};
|
||||
// @Formatter:on
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
using Dalamud.Utility;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
namespace Glamourer.Structs;
|
||||
|
||||
// A wrapper for the clothing dyes the game provides with their RGBA color value, game ID, unmodified color value and name.
|
||||
public readonly struct Stain
|
||||
{
|
||||
// An empty stain with transparent color.
|
||||
public static readonly Stain None = new("None");
|
||||
|
||||
public readonly string Name;
|
||||
public readonly uint RgbaColor;
|
||||
|
||||
// Combine the Id byte with the 3 bytes of color values.
|
||||
private readonly uint _seColorId;
|
||||
|
||||
public byte R
|
||||
=> (byte)(RgbaColor & 0xFF);
|
||||
|
||||
public byte G
|
||||
=> (byte)((RgbaColor >> 8) & 0xFF);
|
||||
|
||||
public byte B
|
||||
=> (byte)((RgbaColor >> 16) & 0xFF);
|
||||
|
||||
public byte Intensity
|
||||
=> (byte)((1 + R + G + B) / 3);
|
||||
|
||||
public uint SeColor
|
||||
=> _seColorId & 0x00FFFFFF;
|
||||
|
||||
public StainId RowIndex
|
||||
=> (StainId)(_seColorId >> 24);
|
||||
|
||||
// R and B need to be shuffled and Alpha set to max.
|
||||
public static uint SeColorToRgba(uint color)
|
||||
=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
|
||||
|
||||
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
|
||||
{
|
||||
Name = stain.Name.ToDalamudString().ToString();
|
||||
_seColorId = stain.Color | ((uint)index << 24);
|
||||
RgbaColor = SeColorToRgba(stain.Color);
|
||||
}
|
||||
|
||||
// Only used by None.
|
||||
private Stain(string name)
|
||||
{
|
||||
Name = name;
|
||||
_seColorId = 0;
|
||||
RgbaColor = 0;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue