THis is the current stuff.

This commit is contained in:
Ottermandias 2023-01-02 18:22:56 +01:00
parent 1a4672a901
commit 99f87c744b
11 changed files with 24 additions and 3977 deletions

View file

@ -1,54 +0,0 @@
using Dalamud.Utility;
using Penumbra.GameData.Structs;
namespace Glamourer.Structs;
// A wrapper for the clothing dyes the game provides with their RGBA color value, game ID, unmodified color value and name.
public readonly struct Stain
{
// An empty stain with transparent color.
public static readonly Stain None = new("None");
public readonly string Name;
public readonly uint RgbaColor;
// Combine the Id byte with the 3 bytes of color values.
private readonly uint _seColorId;
public byte R
=> (byte)(RgbaColor & 0xFF);
public byte G
=> (byte)((RgbaColor >> 8) & 0xFF);
public byte B
=> (byte)((RgbaColor >> 16) & 0xFF);
public byte Intensity
=> (byte)((1 + R + G + B) / 3);
public uint SeColor
=> _seColorId & 0x00FFFFFF;
public StainId RowIndex
=> (StainId)(_seColorId >> 24);
// R and B need to be shuffled and Alpha set to max.
public static uint SeColorToRgba(uint color)
=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
{
Name = stain.Name.ToDalamudString().ToString();
_seColorId = stain.Color | ((uint)index << 24);
RgbaColor = SeColorToRgba(stain.Color);
}
// Only used by None.
private Stain(string name)
{
Name = name;
_seColorId = 0;
RgbaColor = 0;
}
}