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Remove BonusItem and replace with normal EquipItems everywhere.
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parent
415ac63767
commit
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25 changed files with 112 additions and 118 deletions
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@ -146,7 +146,7 @@ public class StateApplier(
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if (apply)
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{
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var item = state.ModelData.BonusItem(slot);
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ChangeBonusItem(data, slot, item.ModelId, item.Variant);
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ChangeBonusItem(data, slot, item.PrimaryId, item.Variant);
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}
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return data;
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@ -391,7 +391,7 @@ public class StateApplier(
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foreach (var slot in BonusExtensions.AllFlags)
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{
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var item = state.ModelData.BonusItem(slot);
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ChangeBonusItem(actors, slot, item.ModelId, item.Variant);
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ChangeBonusItem(actors, slot, item.PrimaryId, item.Variant);
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}
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var mainhandActors = state.ModelData.MainhandType != state.BaseData.MainhandType ? actors.OnlyGPose() : actors;
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