Remove BonusItem and replace with normal EquipItems everywhere.

This commit is contained in:
Ottermandias 2024-10-11 18:18:33 +02:00
parent 415ac63767
commit 9d99d936aa
25 changed files with 112 additions and 118 deletions

View file

@ -146,7 +146,7 @@ public class StateApplier(
if (apply)
{
var item = state.ModelData.BonusItem(slot);
ChangeBonusItem(data, slot, item.ModelId, item.Variant);
ChangeBonusItem(data, slot, item.PrimaryId, item.Variant);
}
return data;
@ -391,7 +391,7 @@ public class StateApplier(
foreach (var slot in BonusExtensions.AllFlags)
{
var item = state.ModelData.BonusItem(slot);
ChangeBonusItem(actors, slot, item.ModelId, item.Variant);
ChangeBonusItem(actors, slot, item.PrimaryId, item.Variant);
}
var mainhandActors = state.ModelData.MainhandType != state.BaseData.MainhandType ? actors.OnlyGPose() : actors;