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https://github.com/Ottermandias/Glamourer.git
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Remove BonusItem and replace with normal EquipItems everywhere.
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parent
415ac63767
commit
9d99d936aa
25 changed files with 112 additions and 118 deletions
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@ -250,11 +250,11 @@ public class StateListener : IDisposable
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else
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apply = true;
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if (apply)
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item = state.ModelData.BonusItem(slot).ToArmor();
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item = state.ModelData.BonusItem(slot).Armor();
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break;
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// Use current model data.
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case UpdateState.NoChange:
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item = state.ModelData.BonusItem(slot).ToArmor();
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item = state.ModelData.BonusItem(slot).Armor();
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break;
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case UpdateState.Transformed: break;
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}
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@ -453,12 +453,12 @@ public class StateListener : IDisposable
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return UpdateState.NoChange;
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// The actor item does not correspond to the model item, thus the actor is transformed.
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if (actorItem.ModelId != item.Set || actorItem.Variant != item.Variant)
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if (actorItem.PrimaryId != item.Set || actorItem.Variant != item.Variant)
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return UpdateState.Transformed;
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var baseData = state.BaseData.BonusItem(slot);
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var change = UpdateState.NoChange;
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if (baseData.Id != actorItem.Id || baseData.ModelId != item.Set || baseData.Variant != item.Variant)
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if (baseData.Id != actorItem.Id || baseData.PrimaryId != item.Set || baseData.Variant != item.Variant)
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{
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var identified = _items.Identify(slot, item.Set, item.Variant);
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state.BaseData.SetBonusItem(slot, identified);
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