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Fix NPC automation not applying correctly?
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1 changed files with 1 additions and 1 deletions
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@ -228,7 +228,7 @@ public class AutoDesignApplier : IDisposable
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identifier = _actors.AwaitedService.CreatePlayer(identifier.PlayerName, ushort.MaxValue);
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identifier = _actors.AwaitedService.CreatePlayer(identifier.PlayerName, ushort.MaxValue);
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return _manager.EnabledSets.TryGetValue(identifier, out set);
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return _manager.EnabledSets.TryGetValue(identifier, out set);
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case IdentifierType.Retainer:
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case IdentifierType.Retainer:
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case IdentifierType.Special:
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case IdentifierType.Npc:
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return _manager.EnabledSets.TryGetValue(identifier, out set);
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return _manager.EnabledSets.TryGetValue(identifier, out set);
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case IdentifierType.Owned:
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case IdentifierType.Owned:
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identifier = _actors.AwaitedService.CreateNpc(identifier.Kind, identifier.DataId);
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identifier = _actors.AwaitedService.CreateNpc(identifier.Kind, identifier.DataId);
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