Use more specific ID types in most places, fix issues with actor identifiers.

This commit is contained in:
Ottermandias 2023-07-28 18:21:53 +02:00
parent c7f9d3a3c0
commit a0456e7ae7
26 changed files with 184 additions and 170 deletions

View file

@ -40,7 +40,7 @@ public class VisorService : IDisposable
if (oldState == on)
return false;
SetupVisorHook(human, human.GetArmor(EquipSlot.Head).Set.Value, on);
SetupVisorHook(human, human.GetArmor(EquipSlot.Head).Set.Id, on);
return true;
}