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Fix offhand handling.
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parent
279a5d6923
commit
a310e01296
3 changed files with 5 additions and 7 deletions
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@ -190,7 +190,9 @@ public class EquipmentDrawer
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return false;
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var change = combo.Draw(weapon.Name, weapon.ItemId, 320 * ImGuiHelpers.GlobalScale);
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if (!offType.IsOffhandType() && weapon.ModelId.Value != 0)
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if (change)
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weapon = combo.CurrentSelection;
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else if (!offType.IsOffhandType() && weapon.ModelId.Value != 0)
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{
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ImGuiUtil.HoverTooltip("Right-click to clear.");
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if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
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@ -199,10 +201,6 @@ public class EquipmentDrawer
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weapon = ItemManager.NothingItem(offType);
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}
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}
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else if (change)
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{
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weapon = combo.CurrentSelection;
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}
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return change;
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}
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@ -159,7 +159,7 @@ public class ActorPanel
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ImGui.SameLine();
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var oh = _state.ModelData.Item(EquipSlot.OffHand);
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if (_equipmentDrawer.DrawMainhand(oh, false, out var newOh))
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if (_equipmentDrawer.DrawOffhand(oh, newMh.Type, out var newOh))
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_stateManager.ChangeEquip(_state, EquipSlot.OffHand, newOh, newOhStain, StateChanged.Source.Manual);
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}
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}
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@ -157,7 +157,7 @@ public class DesignPanel
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ImGui.SameLine();
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var oh = _selector.Selected!.DesignData.Item(EquipSlot.OffHand);
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if (_equipmentDrawer.DrawMainhand(oh, false, out var newOh))
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if (_equipmentDrawer.DrawOffhand(oh, newMh.Type, out var newOh))
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_manager.ChangeWeapon(_selector.Selected!, EquipSlot.OffHand, newOh);
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}
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}
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