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Fix some NPC item stuff and add new version of design base64, backward and forward compatible.
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7 changed files with 162 additions and 80 deletions
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@ -11,6 +11,7 @@ using Glamourer.State;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using OtterGui;
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using Penumbra.GameData.Data;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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@ -20,6 +21,7 @@ public class DesignManager
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{
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private readonly CustomizationService _customizations;
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private readonly ItemManager _items;
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private readonly HumanModelList _humans;
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private readonly SaveService _saveService;
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private readonly DesignChanged _event;
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private readonly List<Design> _designs = new();
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@ -28,12 +30,13 @@ public class DesignManager
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=> _designs;
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public DesignManager(SaveService saveService, ItemManager items, CustomizationService customizations,
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DesignChanged @event)
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DesignChanged @event, HumanModelList humans)
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{
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_saveService = saveService;
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_items = items;
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_customizations = customizations;
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_event = @event;
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_humans = humans;
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CreateDesignFolder(saveService);
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LoadDesigns();
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MigrateOldDesigns();
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@ -519,7 +522,7 @@ public class DesignManager
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Identifier = CreateNewGuid(),
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Name = actualName,
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};
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design.MigrateBase64(_customizations, _items, base64);
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design.MigrateBase64(_items, _humans, base64);
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if (!_designs.Any(d => d.Name == design.Name && d.CreationDate == design.CreationDate))
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{
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Add(design, $"Migrated old design to {design.Identifier}.");
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