Fix some NPC item stuff and add new version of design base64, backward and forward compatible.

This commit is contained in:
Ottermandias 2023-07-25 17:23:14 +02:00
parent 795e3b6845
commit a40b710d25
7 changed files with 162 additions and 80 deletions

View file

@ -75,7 +75,7 @@ public class ItemManager : IDisposable
return SmallClothesItem(slot);
if (!ItemService.AwaitedService.TryGetValue(itemId, slot, out var item))
return new EquipItem(string.Intern($"Unknown #{itemId}"), itemId, 0, 0, 0, 0, 0);
return EquipItem.FromId(itemId);
if (item.Type.ToSlot() != slot)
return new EquipItem(string.Intern($"Invalid #{itemId}"), itemId, item.IconId, item.ModelId, item.WeaponType, item.Variant, 0);
@ -89,7 +89,7 @@ public class ItemManager : IDisposable
return NothingItem(type);
if (!ItemService.AwaitedService.TryGetValue(itemId, type is FullEquipType.Shield ? EquipSlot.MainHand : EquipSlot.OffHand, out var item))
return new EquipItem(string.Intern($"Unknown #{itemId}"), itemId, 0, 0, 0, 0, 0);
return EquipItem.FromId(itemId);
if (item.Type != type)
return new EquipItem(string.Intern($"Invalid #{itemId}"), itemId, item.IconId, item.ModelId, item.WeaponType, item.Variant, 0);
@ -111,7 +111,7 @@ public class ItemManager : IDisposable
var item = IdentifierService.AwaitedService.Identify(id, variant, slot).FirstOrDefault();
return item.Valid
? item
: new EquipItem($"Unknown ({id.Value}-{variant})", 0, 0, id, 0, variant, slot.ToEquipType());
: EquipItem.FromIds(0, 0, id, 0, variant, slot.ToEquipType());
}
}