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Make states work.
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27 changed files with 787 additions and 857 deletions
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@ -48,22 +48,4 @@ public sealed class MergedDesign
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public readonly Dictionary<FullEquipType, (EquipItem, StateSource)> Weapons = new(4);
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public readonly SortedList<Mod, ModSettings> AssociatedMods = [];
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public StateSources Sources = new();
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public StateSource GetSource(EquipSlot slot, bool stain, StateSource actualSource)
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=> GetSource(Sources[slot, stain], actualSource);
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public StateSource GetSource(CrestFlag slot, StateSource actualSource)
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=> GetSource(Sources[slot], actualSource);
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public StateSource GetSource(CustomizeIndex type, StateSource actualSource)
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=> GetSource(Sources[type], actualSource);
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public StateSource GetSource(MetaIndex index, StateSource actualSource)
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=> GetSource(Sources[index], actualSource);
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public StateSource GetSource(CustomizeParameterFlag flag, StateSource actualSource)
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=> GetSource(Sources[flag], actualSource);
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public static StateSource GetSource(StateSource given, StateSource actualSource)
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=> given is StateSource.Game ? StateSource.Game : actualSource;
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}
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