Fix issues with ResetAdvancedDyes and weapon types.

This commit is contained in:
Ottermandias 2024-11-08 10:20:30 +01:00
parent dd217a2475
commit a5998b84ba
7 changed files with 15 additions and 11 deletions

View file

@ -143,11 +143,11 @@ public class DesignDetailTab
_manager.ChangeForcedRedraw(_selector.Selected!, forceRedraw);
ImGuiUtil.HoverTooltip("Set this design to always force a redraw when it is applied through any means.");
var resetMaterials = _selector.Selected!.ResetAdvancedDyes;
var resetAdvancedDyes = _selector.Selected!.ResetAdvancedDyes;
ImGuiUtil.DrawFrameColumn("Reset Advanced Dyes");
ImGui.TableNextColumn();
if (ImGui.Checkbox("##ResetAdvancedDyes", ref resetMaterials))
_manager.ChangeResetAdvancedDyes(_selector.Selected!, resetMaterials);
if (ImGui.Checkbox("##ResetAdvancedDyes", ref resetAdvancedDyes))
_manager.ChangeResetAdvancedDyes(_selector.Selected!, resetAdvancedDyes);
ImGuiUtil.HoverTooltip("Set this design to reset any previously applied advanced dyes when it is applied through any means.");
ImGuiUtil.DrawFrameColumn("Color");