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Update gamedata and services.
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74 changed files with 907 additions and 960 deletions
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@ -17,6 +17,8 @@ using OtterGui;
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using OtterGui.Classes;
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using OtterGui.Filesystem;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Automation;
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@ -28,17 +30,17 @@ public class AutoDesignManager : ISavable, IReadOnlyList<AutoDesignSet>, IDispos
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private readonly JobService _jobs;
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private readonly DesignManager _designs;
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private readonly ActorService _actors;
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private readonly ActorManager _actors;
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private readonly AutomationChanged _event;
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private readonly DesignChanged _designEvent;
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private readonly List<AutoDesignSet> _data = new();
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private readonly Dictionary<ActorIdentifier, AutoDesignSet> _enabled = new();
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private readonly List<AutoDesignSet> _data = [];
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private readonly Dictionary<ActorIdentifier, AutoDesignSet> _enabled = [];
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public IReadOnlyDictionary<ActorIdentifier, AutoDesignSet> EnabledSets
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=> _enabled;
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public AutoDesignManager(JobService jobs, ActorService actors, SaveService saveService, DesignManager designs, AutomationChanged @event,
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public AutoDesignManager(JobService jobs, ActorManager actors, SaveService saveService, DesignManager designs, AutomationChanged @event,
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FixedDesignMigrator migrator, DesignFileSystem fileSystem, DesignChanged designEvent)
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{
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_jobs = jobs;
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@ -419,7 +421,7 @@ public class AutoDesignManager : ISavable, IReadOnlyList<AutoDesignSet>, IDispos
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continue;
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}
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var id = _actors.AwaitedService.FromJson(obj["Identifier"] as JObject);
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var id = _actors.FromJson(obj["Identifier"] as JObject);
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if (!IdentifierValid(id, out var group))
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{
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Glamourer.Messager.NotificationMessage("Skipped loading Automation Set: Invalid Identifier.", NotificationType.Warning);
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@ -562,9 +564,9 @@ public class AutoDesignManager : ISavable, IReadOnlyList<AutoDesignSet>, IDispos
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var name = manager.Data.ToName(identifier.Kind, identifier.DataId);
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var table = identifier.Kind switch
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{
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ObjectKind.BattleNpc => manager.Data.BNpcs,
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ObjectKind.BattleNpc => (IReadOnlyDictionary<NpcId, string>)manager.Data.BNpcs,
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ObjectKind.EventNpc => manager.Data.ENpcs,
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_ => new Dictionary<uint, string>(),
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_ => new Dictionary<NpcId, string>(),
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};
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return table.Where(kvp => kvp.Value == name)
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.Select(kvp => manager.CreateIndividualUnchecked(identifier.Type, identifier.PlayerName, identifier.HomeWorld.Id,
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@ -580,12 +582,12 @@ public class AutoDesignManager : ISavable, IReadOnlyList<AutoDesignSet>, IDispos
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},
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IdentifierType.Retainer => new[]
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{
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_actors.AwaitedService.CreateRetainer(identifier.PlayerName,
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_actors.CreateRetainer(identifier.PlayerName,
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identifier.Retainer == ActorIdentifier.RetainerType.Mannequin
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? ActorIdentifier.RetainerType.Mannequin
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: ActorIdentifier.RetainerType.Bell).CreatePermanent(),
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},
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IdentifierType.Npc => CreateNpcs(_actors.AwaitedService, identifier),
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IdentifierType.Npc => CreateNpcs(_actors, identifier),
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_ => Array.Empty<ActorIdentifier>(),
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};
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}
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