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https://github.com/Ottermandias/Glamourer.git
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Update gamedata and services.
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parent
36d95c37bc
commit
a982c0a1c1
74 changed files with 907 additions and 960 deletions
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@ -178,11 +178,11 @@ public class CustomizeUnlockManager : IDisposable, ISavable
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{
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var ret = new Dictionary<CustomizeData, (uint Data, string Name)>();
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var sheet = gameData.GetExcelSheet<CharaMakeCustomize>(ClientLanguage.English)!;
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foreach (var clan in customizations.AwaitedService.Clans)
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foreach (var clan in customizations.Service.Clans)
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{
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foreach (var gender in customizations.AwaitedService.Genders)
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foreach (var gender in customizations.Service.Genders)
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{
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var list = customizations.AwaitedService.GetList(clan, gender);
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var list = customizations.Service.GetList(clan, gender);
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foreach (var hair in list.HairStyles)
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{
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var x = sheet.FirstOrDefault(f => f.FeatureID == hair.Value.Value);
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@ -9,6 +9,7 @@ using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using Glamourer.Events;
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using Glamourer.Services;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Data;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Cabinet = Lumina.Excel.GeneratedSheets.Cabinet;
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@ -22,7 +23,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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private readonly IClientState _clientState;
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private readonly IFramework _framework;
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private readonly ObjectUnlocked _event;
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private readonly IdentifierService _identifier;
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private readonly ObjectIdentification _identifier;
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private readonly Dictionary<uint, long> _unlocked = new();
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@ -45,7 +46,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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public readonly IReadOnlyDictionary<ItemId, UnlockRequirements> Unlockable;
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public ItemUnlockManager(SaveService saveService, ItemManager items, IClientState clientState, IDataManager gameData, IFramework framework,
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ObjectUnlocked @event, IdentifierService identifier, IGameInteropProvider interop)
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ObjectUnlocked @event, ObjectIdentification identifier, IGameInteropProvider interop)
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{
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interop.InitializeFromAttributes(this);
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_saveService = saveService;
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@ -100,12 +101,12 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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private bool AddItem(ItemId itemId, long time)
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{
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itemId = itemId.StripModifiers;
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if (!_items.ItemService.AwaitedService.TryGetValue(itemId, EquipSlot.MainHand, out var equip)
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if (!_items.ItemData.TryGetValue(itemId, EquipSlot.MainHand, out var equip)
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|| !_unlocked.TryAdd(equip.ItemId.Id, time))
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return false;
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_event.Invoke(ObjectUnlocked.Type.Item, equip.ItemId.Id, DateTimeOffset.FromUnixTimeMilliseconds(time));
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var ident = _identifier.AwaitedService.Identify(equip.ModelId, equip.WeaponType, equip.Variant, equip.Type.ToSlot());
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var ident = _identifier.Identify(equip.PrimaryId, equip.SecondaryId, equip.Variant, equip.Type.ToSlot());
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foreach (var item in ident)
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{
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if (_unlocked.TryAdd(item.ItemId.Id, time))
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@ -272,7 +273,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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private void Load()
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{
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var version = UnlockDictionaryHelpers.Load(ToFilename(_saveService.FileNames), _unlocked,
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id => _items.ItemService.AwaitedService.TryGetValue(id, EquipSlot.MainHand, out _), "item");
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id => _items.ItemData.TryGetValue(id, EquipSlot.MainHand, out _), "item");
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UpdateModels(version);
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}
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@ -282,7 +283,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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var cabinet = gameData.GetExcelSheet<Cabinet>()!;
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foreach (var row in cabinet)
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{
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if (items.ItemService.AwaitedService.TryGetValue(row.Item.Row, EquipSlot.MainHand, out var item))
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if (items.ItemData.TryGetValue(row.Item.Row, EquipSlot.MainHand, out var item))
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ret.TryAdd(item.ItemId, new UnlockRequirements(row.RowId, 0, 0, 0, UnlockType.Cabinet));
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}
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@ -290,7 +291,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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var gilShop = gameData.GetExcelSheet<GilShop>()!;
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foreach (var row in gilShopItem)
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{
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if (!items.ItemService.AwaitedService.TryGetValue(row.Item.Row, EquipSlot.MainHand, out var item))
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if (!items.ItemData.TryGetValue(row.Item.Row, EquipSlot.MainHand, out var item))
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continue;
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var quest1 = row.QuestRequired[0].Row;
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@ -323,10 +324,10 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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foreach (var (item, time) in _unlocked.ToArray())
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{
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if (!_items.ItemService.AwaitedService.TryGetValue(item, EquipSlot.MainHand, out var equip))
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if (!_items.ItemData.TryGetValue(item, EquipSlot.MainHand, out var equip))
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continue;
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var ident = _identifier.AwaitedService.Identify(equip.ModelId, equip.WeaponType, equip.Variant, equip.Type.ToSlot());
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var ident = _identifier.Identify(equip.PrimaryId, equip.SecondaryId, equip.Variant, equip.Type.ToSlot());
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foreach (var item2 in ident)
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{
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if (_unlocked.TryAdd(item2.ItemId.Id, time))
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