Update gamedata and services.

This commit is contained in:
Ottermandias 2023-12-21 15:06:56 +01:00
parent 36d95c37bc
commit a982c0a1c1
74 changed files with 907 additions and 960 deletions

View file

@ -12,9 +12,9 @@ public class CustomizationManager : ICustomizationManager
private CustomizationManager()
{ }
public static ICustomizationManager Create(ITextureProvider textures, IDataManager gameData, IPluginLog log)
public static ICustomizationManager Create(ITextureProvider textures, IDataManager gameData, IPluginLog log, NpcCustomizeSet npcCustomizeSet)
{
_options ??= new CustomizationOptions(textures, gameData, log);
_options ??= new CustomizationOptions(textures, gameData, log, npcCustomizeSet);
return new CustomizationManager();
}

View file

@ -1,240 +1,13 @@
using System;
using Dalamud.Plugin.Services;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
using OtterGui;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.GameData.Enums;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using Penumbra.GameData;
namespace Glamourer.Customization;
public static class CustomizationNpcOptions
{
public unsafe struct NpcData
public static Dictionary<(SubRace, Gender), IReadOnlyList<(CustomizeIndex, CustomizeValue)>> CreateNpcData(CustomizationSet[] sets, NpcCustomizeSet npcCustomizeSet)
{
public string Name;
public Customize Customize;
private fixed byte _equip[40];
public CharacterWeapon Mainhand;
public CharacterWeapon Offhand;
public uint Id;
public bool VisorToggled;
public ObjectKind Kind;
public ReadOnlySpan<CharacterArmor> Equip
{
get
{
fixed (byte* ptr = _equip)
{
return new ReadOnlySpan<CharacterArmor>((CharacterArmor*)ptr, 10);
}
}
}
public string WriteGear()
{
var sb = new StringBuilder(128);
var span = Equip;
for (var i = 0; i < 10; ++i)
{
sb.Append(span[i].Set.Id.ToString("D4"));
sb.Append('-');
sb.Append(span[i].Variant.Id.ToString("D3"));
sb.Append('-');
sb.Append(span[i].Stain.Id.ToString("D3"));
sb.Append(", ");
}
sb.Append(Mainhand.Set.Id.ToString("D4"));
sb.Append('-');
sb.Append(Mainhand.Type.Id.ToString("D4"));
sb.Append('-');
sb.Append(Mainhand.Variant.Id.ToString("D3"));
sb.Append('-');
sb.Append(Mainhand.Stain.Id.ToString("D4"));
sb.Append(", ");
sb.Append(Offhand.Set.Id.ToString("D4"));
sb.Append('-');
sb.Append(Offhand.Type.Id.ToString("D4"));
sb.Append('-');
sb.Append(Offhand.Variant.Id.ToString("D3"));
sb.Append('-');
sb.Append(Offhand.Stain.Id.ToString("D3"));
return sb.ToString();
}
internal void Set(int idx, uint value)
{
fixed (byte* ptr = _equip)
{
((uint*)ptr)[idx] = value;
}
}
public bool DataEquals(in NpcData other)
{
if (VisorToggled != other.VisorToggled)
return false;
if (!Customize.Equals(other.Customize))
return false;
if (!Mainhand.Equals(other.Mainhand))
return false;
if (!Offhand.Equals(other.Offhand))
return false;
fixed (byte* ptr1 = _equip, ptr2 = other._equip)
{
return new ReadOnlySpan<byte>(ptr1, 40).SequenceEqual(new ReadOnlySpan<byte>(ptr2, 40));
}
}
}
private static void ApplyNpcEquip(ref NpcData data, NpcEquip row)
{
data.Set(0, row.ModelHead | (row.DyeHead.Row << 24));
data.Set(1, row.ModelBody | (row.DyeBody.Row << 24));
data.Set(2, row.ModelHands | (row.DyeHands.Row << 24));
data.Set(3, row.ModelLegs | (row.DyeLegs.Row << 24));
data.Set(4, row.ModelFeet | (row.DyeFeet.Row << 24));
data.Set(5, row.ModelEars | (row.DyeEars.Row << 24));
data.Set(6, row.ModelNeck | (row.DyeNeck.Row << 24));
data.Set(7, row.ModelWrists | (row.DyeWrists.Row << 24));
data.Set(8, row.ModelRightRing | (row.DyeRightRing.Row << 24));
data.Set(9, row.ModelLeftRing | (row.DyeLeftRing.Row << 24));
data.Mainhand = new CharacterWeapon(row.ModelMainHand | ((ulong)row.DyeMainHand.Row << 48));
data.Offhand = new CharacterWeapon(row.ModelOffHand | ((ulong)row.DyeOffHand.Row << 48));
data.VisorToggled = row.Visor;
}
public static unsafe IReadOnlyList<NpcData> CreateNpcData(IReadOnlyDictionary<uint, string> eNpcs,
IReadOnlyDictionary<uint, string> bnpcNames, IObjectIdentifier identifier, IDataManager data)
{
var enpcSheet = data.GetExcelSheet<ENpcBase>()!;
var bnpcSheet = data.GetExcelSheet<BNpcBase>()!;
var list = new List<NpcData>(eNpcs.Count + (int)bnpcSheet.RowCount);
foreach (var (id, name) in eNpcs)
{
var row = enpcSheet.GetRow(id);
if (row == null || name.IsNullOrWhitespace())
continue;
var (valid, customize) = FromEnpcBase(row);
if (!valid)
continue;
var ret = new NpcData
{
Name = name,
Customize = customize,
Id = id,
Kind = ObjectKind.EventNpc,
};
if (row.NpcEquip.Row != 0 && row.NpcEquip.Value is { } equip)
{
ApplyNpcEquip(ref ret, equip);
}
else
{
ret.Set(0, row.ModelHead | (row.DyeHead.Row << 24));
ret.Set(1, row.ModelBody | (row.DyeBody.Row << 24));
ret.Set(2, row.ModelHands | (row.DyeHands.Row << 24));
ret.Set(3, row.ModelLegs | (row.DyeLegs.Row << 24));
ret.Set(4, row.ModelFeet | (row.DyeFeet.Row << 24));
ret.Set(5, row.ModelEars | (row.DyeEars.Row << 24));
ret.Set(6, row.ModelNeck | (row.DyeNeck.Row << 24));
ret.Set(7, row.ModelWrists | (row.DyeWrists.Row << 24));
ret.Set(8, row.ModelRightRing | (row.DyeRightRing.Row << 24));
ret.Set(9, row.ModelLeftRing | (row.DyeLeftRing.Row << 24));
ret.Mainhand = new CharacterWeapon(row.ModelMainHand | ((ulong)row.DyeMainHand.Row << 48));
ret.Offhand = new CharacterWeapon(row.ModelOffHand | ((ulong)row.DyeOffHand.Row << 48));
ret.VisorToggled = row.Visor;
}
list.Add(ret);
}
foreach (var baseRow in bnpcSheet)
{
if (baseRow.ModelChara.Value!.Type != 1)
continue;
var bnpcNameIds = identifier.GetBnpcNames(baseRow.RowId);
if (bnpcNameIds.Count == 0)
continue;
var (valid, customize) = FromBnpcCustomize(baseRow.BNpcCustomize.Value!);
if (!valid)
continue;
var equip = baseRow.NpcEquip.Value!;
var ret = new NpcData
{
Customize = customize,
Id = baseRow.RowId,
Kind = ObjectKind.BattleNpc,
};
ApplyNpcEquip(ref ret, equip);
foreach (var bnpcNameId in bnpcNameIds)
{
if (bnpcNames.TryGetValue(bnpcNameId.Id, out var name) && !name.IsNullOrWhitespace())
list.Add(ret with { Name = name });
}
}
var groups = list.GroupBy(d => d.Name).ToDictionary(g => g.Key, g => g.ToList());
list.Clear();
foreach (var (name, duplicates) in groups.OrderBy(kvp => kvp.Key))
{
for (var i = 0; i < duplicates.Count; ++i)
{
var current = duplicates[i];
var add = true;
for (var j = 0; j < i; ++j)
{
if (current.DataEquals(duplicates[j]))
{
duplicates.RemoveAt(i--);
break;
}
}
}
if (duplicates.Count == 1)
list.Add(duplicates[0]);
else
list.AddRange(duplicates
.Select(duplicate => duplicate with { Name = $"{name} ({(duplicate.Kind is ObjectKind.BattleNpc ? 'B' : 'E')}{duplicate.Id})" }));
}
var lastWeird = list.FindIndex(d => char.IsAsciiLetterOrDigit(d.Name[0]));
if (lastWeird != -1)
{
list.AddRange(list.Take(lastWeird));
list.RemoveRange(0, lastWeird);
}
return list;
}
public static Dictionary<(SubRace, Gender), IReadOnlyList<(CustomizeIndex, CustomizeValue)>> CreateNpcData(CustomizationSet[] sets,
ExcelSheet<BNpcCustomize> bNpc, ExcelSheet<ENpcBase> eNpc)
{
var customizes = bNpc.SelectWhere(FromBnpcCustomize)
.Concat(eNpc.SelectWhere(FromEnpcBase)).ToList();
var dict = new Dictionary<(SubRace, Gender), HashSet<(CustomizeIndex, CustomizeValue)>>();
var customizeIndices = new[]
{
@ -251,7 +24,7 @@ public static class CustomizationNpcOptions
CustomizeIndex.EyeColorRight,
};
foreach (var customize in customizes)
foreach (var customize in npcCustomizeSet.Select(s => s.Customize))
{
var set = sets[CustomizationOptions.ToIndex(customize.Clan, customize.Gender)];
foreach (var customizeIndex in customizeIndices)
@ -265,7 +38,7 @@ public static class CustomizationNpcOptions
if (!dict.TryGetValue((set.Clan, set.Gender), out var npcSet))
{
npcSet = new HashSet<(CustomizeIndex, CustomizeValue)> { (customizeIndex, value) };
npcSet = [(customizeIndex, value)];
dict.Add((set.Clan, set.Gender), npcSet);
}
else
@ -278,85 +51,4 @@ public static class CustomizationNpcOptions
return dict.ToDictionary(kvp => kvp.Key,
kvp => (IReadOnlyList<(CustomizeIndex, CustomizeValue)>)kvp.Value.OrderBy(p => p.Item1).ThenBy(p => p.Item2.Value).ToArray());
}
private static (bool, Customize) FromBnpcCustomize(BNpcCustomize bnpcCustomize)
{
var customize = new Customize();
customize.Data.Set(0, (byte)bnpcCustomize.Race.Row);
customize.Data.Set(1, bnpcCustomize.Gender);
customize.Data.Set(2, bnpcCustomize.BodyType);
customize.Data.Set(3, bnpcCustomize.Height);
customize.Data.Set(4, (byte)bnpcCustomize.Tribe.Row);
customize.Data.Set(5, bnpcCustomize.Face);
customize.Data.Set(6, bnpcCustomize.HairStyle);
customize.Data.Set(7, bnpcCustomize.HairHighlight);
customize.Data.Set(8, bnpcCustomize.SkinColor);
customize.Data.Set(9, bnpcCustomize.EyeHeterochromia);
customize.Data.Set(10, bnpcCustomize.HairColor);
customize.Data.Set(11, bnpcCustomize.HairHighlightColor);
customize.Data.Set(12, bnpcCustomize.FacialFeature);
customize.Data.Set(13, bnpcCustomize.FacialFeatureColor);
customize.Data.Set(14, bnpcCustomize.Eyebrows);
customize.Data.Set(15, bnpcCustomize.EyeColor);
customize.Data.Set(16, bnpcCustomize.EyeShape);
customize.Data.Set(17, bnpcCustomize.Nose);
customize.Data.Set(18, bnpcCustomize.Jaw);
customize.Data.Set(19, bnpcCustomize.Mouth);
customize.Data.Set(20, bnpcCustomize.LipColor);
customize.Data.Set(21, bnpcCustomize.BustOrTone1);
customize.Data.Set(22, bnpcCustomize.ExtraFeature1);
customize.Data.Set(23, bnpcCustomize.ExtraFeature2OrBust);
customize.Data.Set(24, bnpcCustomize.FacePaint);
customize.Data.Set(25, bnpcCustomize.FacePaintColor);
if (customize.BodyType.Value != 1
|| !CustomizationOptions.Races.Contains(customize.Race)
|| !CustomizationOptions.Clans.Contains(customize.Clan)
|| !CustomizationOptions.Genders.Contains(customize.Gender))
return (false, Customize.Default);
return (true, customize);
}
private static (bool, Customize) FromEnpcBase(ENpcBase enpcBase)
{
if (enpcBase.ModelChara.Value?.Type != 1)
return (false, Customize.Default);
var customize = new Customize();
customize.Data.Set(0, (byte)enpcBase.Race.Row);
customize.Data.Set(1, enpcBase.Gender);
customize.Data.Set(2, enpcBase.BodyType);
customize.Data.Set(3, enpcBase.Height);
customize.Data.Set(4, (byte)enpcBase.Tribe.Row);
customize.Data.Set(5, enpcBase.Face);
customize.Data.Set(6, enpcBase.HairStyle);
customize.Data.Set(7, enpcBase.HairHighlight);
customize.Data.Set(8, enpcBase.SkinColor);
customize.Data.Set(9, enpcBase.EyeHeterochromia);
customize.Data.Set(10, enpcBase.HairColor);
customize.Data.Set(11, enpcBase.HairHighlightColor);
customize.Data.Set(12, enpcBase.FacialFeature);
customize.Data.Set(13, enpcBase.FacialFeatureColor);
customize.Data.Set(14, enpcBase.Eyebrows);
customize.Data.Set(15, enpcBase.EyeColor);
customize.Data.Set(16, enpcBase.EyeShape);
customize.Data.Set(17, enpcBase.Nose);
customize.Data.Set(18, enpcBase.Jaw);
customize.Data.Set(19, enpcBase.Mouth);
customize.Data.Set(20, enpcBase.LipColor);
customize.Data.Set(21, enpcBase.BustOrTone1);
customize.Data.Set(22, enpcBase.ExtraFeature1);
customize.Data.Set(23, enpcBase.ExtraFeature2OrBust);
customize.Data.Set(24, enpcBase.FacePaint);
customize.Data.Set(25, enpcBase.FacePaintColor);
if (customize.BodyType.Value != 1
|| !CustomizationOptions.Races.Contains(customize.Race)
|| !CustomizationOptions.Clans.Contains(customize.Clan)
|| !CustomizationOptions.Genders.Contains(customize.Gender))
return (false, Customize.Default);
return (true, customize);
}
}

View file

@ -62,7 +62,7 @@ public partial class CustomizationOptions
public string GetName(CustomName name)
=> _names[(int)name];
internal CustomizationOptions(ITextureProvider textures, IDataManager gameData, IPluginLog log)
internal CustomizationOptions(ITextureProvider textures, IDataManager gameData, IPluginLog log, NpcCustomizeSet npcCustomizeSet)
{
var tmp = new TemporaryData(gameData, this, log);
_icons = new IconStorage(textures, gameData);
@ -73,7 +73,7 @@ public partial class CustomizationOptions
_customizationSets[ToIndex(race, gender)] = tmp.GetSet(race, gender);
}
tmp.SetNpcData(_customizationSets);
tmp.SetNpcData(_customizationSets, npcCustomizeSet);
}
// Obtain localized names of customization options and race names from the game data.
@ -163,9 +163,9 @@ public partial class CustomizationOptions
return set;
}
public void SetNpcData(CustomizationSet[] sets)
public void SetNpcData(CustomizationSet[] sets, NpcCustomizeSet npcCustomizeSet)
{
var data = CustomizationNpcOptions.CreateNpcData(sets, _bnpcCustomize, _enpcBase);
var data = CustomizationNpcOptions.CreateNpcData(sets, npcCustomizeSet);
foreach (var set in sets)
{
if (data.TryGetValue((set.Clan, set.Gender), out var npcData))

View file

@ -1,13 +1,14 @@
using System;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Customization;
public unsafe struct Customize
{
public Penumbra.GameData.Structs.CustomizeData Data;
public CustomizeArray Data;
public Customize(in Penumbra.GameData.Structs.CustomizeData data)
public Customize(in CustomizeArray data)
{
Data = data.Clone();
}

View file

@ -144,14 +144,14 @@ public static class CustomizationExtensions
};
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static unsafe CustomizeValue Get(this in Penumbra.GameData.Structs.CustomizeData data, CustomizeIndex index)
public static unsafe CustomizeValue Get(this in Penumbra.GameData.Structs.CustomizeArray data, CustomizeIndex index)
{
var (offset, mask) = index.ToByteAndMask();
return (CustomizeValue)(data.Data[offset] & mask);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static unsafe bool Set(this ref Penumbra.GameData.Structs.CustomizeData data, CustomizeIndex index, CustomizeValue value)
public static unsafe bool Set(this ref Penumbra.GameData.Structs.CustomizeArray data, CustomizeIndex index, CustomizeValue value)
{
var (offset, mask) = index.ToByteAndMask();
return mask != 0xFF

View file

@ -3,13 +3,14 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Memory;
using Penumbra.GameData.Structs;
namespace Glamourer.Customization;
[StructLayout(LayoutKind.Explicit, Size = Size)]
public unsafe struct DatCharacterFile
{
public const int Size = 4 + 4 + 4 + 4 + Penumbra.GameData.Structs.CustomizeData.Size + 2 + 4 + 41 * 4; // 212
public const int Size = 4 + 4 + 4 + 4 + CustomizeArray.Size + 2 + 4 + 41 * 4; // 212
[FieldOffset(0)]
private fixed byte _data[Size];
@ -27,12 +28,12 @@ public unsafe struct DatCharacterFile
private readonly uint _padding = 0;
[FieldOffset(16)]
private Penumbra.GameData.Structs.CustomizeData _customize;
private CustomizeArray _customize;
[FieldOffset(16 + Penumbra.GameData.Structs.CustomizeData.Size)]
[FieldOffset(16 + CustomizeArray.Size)]
private ushort _voice;
[FieldOffset(16 + Penumbra.GameData.Structs.CustomizeData.Size + 2)]
[FieldOffset(16 + CustomizeArray.Size + 2)]
private uint _timeStamp;
[FieldOffset(Size - 41 * 4)]

View file

@ -0,0 +1,282 @@
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using Lumina.Excel.GeneratedSheets;
using OtterGui.Services;
using Penumbra.GameData.DataContainers;
using Penumbra.GameData.Structs;
namespace Glamourer.Customization;
public class NpcCustomizeSet : IAsyncDataContainer, IReadOnlyList<NpcData>
{
public string Name
=> nameof(NpcCustomizeSet);
private readonly List<NpcData> _data = [];
public long Time { get; private set; }
public long Memory { get; private set; }
public int TotalCount
=> _data.Count;
public Task Awaiter { get; }
public NpcCustomizeSet(IDataManager data, DictENpc eNpcs, DictBNpc bNpcs, DictBNpcNames bNpcNames)
{
var waitTask = Task.WhenAll(eNpcs.Awaiter, bNpcs.Awaiter, bNpcNames.Awaiter);
Awaiter = waitTask.ContinueWith(_ =>
{
var watch = Stopwatch.StartNew();
var eNpcTask = Task.Run(() => CreateEnpcData(data, eNpcs));
var bNpcTask = Task.Run(() => CreateBnpcData(data, bNpcs, bNpcNames));
FilterAndOrderNpcData(eNpcTask.Result, bNpcTask.Result);
Time = watch.ElapsedMilliseconds;
});
}
private static List<NpcData> CreateEnpcData(IDataManager data, DictENpc eNpcs)
{
var enpcSheet = data.GetExcelSheet<ENpcBase>()!;
var list = new List<NpcData>(eNpcs.Count);
foreach (var (id, name) in eNpcs)
{
var row = enpcSheet.GetRow(id.Id);
if (row == null || name.IsNullOrWhitespace())
continue;
var (valid, customize) = FromEnpcBase(row);
if (!valid)
continue;
var ret = new NpcData
{
Name = name,
Customize = customize,
Id = id,
Kind = ObjectKind.EventNpc,
};
if (row.NpcEquip.Row != 0 && row.NpcEquip.Value is { } equip)
{
ApplyNpcEquip(ref ret, equip);
}
else
{
ret.Set(0, row.ModelHead | (row.DyeHead.Row << 24));
ret.Set(1, row.ModelBody | (row.DyeBody.Row << 24));
ret.Set(2, row.ModelHands | (row.DyeHands.Row << 24));
ret.Set(3, row.ModelLegs | (row.DyeLegs.Row << 24));
ret.Set(4, row.ModelFeet | (row.DyeFeet.Row << 24));
ret.Set(5, row.ModelEars | (row.DyeEars.Row << 24));
ret.Set(6, row.ModelNeck | (row.DyeNeck.Row << 24));
ret.Set(7, row.ModelWrists | (row.DyeWrists.Row << 24));
ret.Set(8, row.ModelRightRing | (row.DyeRightRing.Row << 24));
ret.Set(9, row.ModelLeftRing | (row.DyeLeftRing.Row << 24));
ret.Mainhand = new CharacterWeapon(row.ModelMainHand | ((ulong)row.DyeMainHand.Row << 48));
ret.Offhand = new CharacterWeapon(row.ModelOffHand | ((ulong)row.DyeOffHand.Row << 48));
ret.VisorToggled = row.Visor;
}
list.Add(ret);
}
return list;
}
private static List<NpcData> CreateBnpcData(IDataManager data, DictBNpc bNpcs, DictBNpcNames bNpcNames)
{
var bnpcSheet = data.GetExcelSheet<BNpcBase>()!;
var list = new List<NpcData>((int)bnpcSheet.RowCount);
foreach (var baseRow in bnpcSheet)
{
if (baseRow.ModelChara.Value!.Type != 1)
continue;
var bnpcNameIds = bNpcNames[baseRow.RowId];
if (bnpcNameIds.Count == 0)
continue;
var (valid, customize) = FromBnpcCustomize(baseRow.BNpcCustomize.Value!);
if (!valid)
continue;
var equip = baseRow.NpcEquip.Value!;
var ret = new NpcData
{
Customize = customize,
Id = baseRow.RowId,
Kind = ObjectKind.BattleNpc,
};
ApplyNpcEquip(ref ret, equip);
foreach (var bnpcNameId in bnpcNameIds)
{
if (bNpcs.TryGetValue(bnpcNameId.Id, out var name) && !name.IsNullOrWhitespace())
list.Add(ret with { Name = name });
}
}
return list;
}
private void FilterAndOrderNpcData(List<NpcData> eNpcEquip, List<NpcData> bNpcEquip)
{
_data.Clear();
_data.EnsureCapacity(eNpcEquip.Count + bNpcEquip.Count);
var groups = eNpcEquip.Concat(bNpcEquip).GroupBy(d => d.Name).ToDictionary(g => g.Key, g => g.ToList());
foreach (var (name, duplicates) in groups.OrderBy(kvp => kvp.Key))
{
for (var i = 0; i < duplicates.Count; ++i)
{
var current = duplicates[i];
for (var j = 0; j < i; ++j)
{
if (current.DataEquals(duplicates[j]))
{
duplicates.RemoveAt(i--);
break;
}
}
}
if (duplicates.Count == 1)
{
_data.Add(duplicates[0]);
Memory += 96;
}
else
{
_data.AddRange(duplicates
.Select(duplicate => duplicate with
{
Name = $"{name} ({(duplicate.Kind is ObjectKind.BattleNpc ? 'B' : 'E')}{duplicate.Id})"
}));
Memory += 96 * duplicates.Count + duplicates.Sum(d => d.Name.Length * 2);
}
}
var lastWeird = _data.FindIndex(d => char.IsAsciiLetterOrDigit(d.Name[0]));
if (lastWeird != -1)
{
_data.AddRange(_data.Take(lastWeird));
_data.RemoveRange(0, lastWeird);
}
_data.TrimExcess();
}
private static void ApplyNpcEquip(ref NpcData data, NpcEquip row)
{
data.Set(0, row.ModelHead | (row.DyeHead.Row << 24));
data.Set(1, row.ModelBody | (row.DyeBody.Row << 24));
data.Set(2, row.ModelHands | (row.DyeHands.Row << 24));
data.Set(3, row.ModelLegs | (row.DyeLegs.Row << 24));
data.Set(4, row.ModelFeet | (row.DyeFeet.Row << 24));
data.Set(5, row.ModelEars | (row.DyeEars.Row << 24));
data.Set(6, row.ModelNeck | (row.DyeNeck.Row << 24));
data.Set(7, row.ModelWrists | (row.DyeWrists.Row << 24));
data.Set(8, row.ModelRightRing | (row.DyeRightRing.Row << 24));
data.Set(9, row.ModelLeftRing | (row.DyeLeftRing.Row << 24));
data.Mainhand = new CharacterWeapon(row.ModelMainHand | ((ulong)row.DyeMainHand.Row << 48));
data.Offhand = new CharacterWeapon(row.ModelOffHand | ((ulong)row.DyeOffHand.Row << 48));
data.VisorToggled = row.Visor;
}
private static (bool, Customize) FromBnpcCustomize(BNpcCustomize bnpcCustomize)
{
var customize = new Customize();
customize.Data.Set(0, (byte)bnpcCustomize.Race.Row);
customize.Data.Set(1, bnpcCustomize.Gender);
customize.Data.Set(2, bnpcCustomize.BodyType);
customize.Data.Set(3, bnpcCustomize.Height);
customize.Data.Set(4, (byte)bnpcCustomize.Tribe.Row);
customize.Data.Set(5, bnpcCustomize.Face);
customize.Data.Set(6, bnpcCustomize.HairStyle);
customize.Data.Set(7, bnpcCustomize.HairHighlight);
customize.Data.Set(8, bnpcCustomize.SkinColor);
customize.Data.Set(9, bnpcCustomize.EyeHeterochromia);
customize.Data.Set(10, bnpcCustomize.HairColor);
customize.Data.Set(11, bnpcCustomize.HairHighlightColor);
customize.Data.Set(12, bnpcCustomize.FacialFeature);
customize.Data.Set(13, bnpcCustomize.FacialFeatureColor);
customize.Data.Set(14, bnpcCustomize.Eyebrows);
customize.Data.Set(15, bnpcCustomize.EyeColor);
customize.Data.Set(16, bnpcCustomize.EyeShape);
customize.Data.Set(17, bnpcCustomize.Nose);
customize.Data.Set(18, bnpcCustomize.Jaw);
customize.Data.Set(19, bnpcCustomize.Mouth);
customize.Data.Set(20, bnpcCustomize.LipColor);
customize.Data.Set(21, bnpcCustomize.BustOrTone1);
customize.Data.Set(22, bnpcCustomize.ExtraFeature1);
customize.Data.Set(23, bnpcCustomize.ExtraFeature2OrBust);
customize.Data.Set(24, bnpcCustomize.FacePaint);
customize.Data.Set(25, bnpcCustomize.FacePaintColor);
if (customize.BodyType.Value != 1
|| !CustomizationOptions.Races.Contains(customize.Race)
|| !CustomizationOptions.Clans.Contains(customize.Clan)
|| !CustomizationOptions.Genders.Contains(customize.Gender))
return (false, Customize.Default);
return (true, customize);
}
private static (bool, Customize) FromEnpcBase(ENpcBase enpcBase)
{
if (enpcBase.ModelChara.Value?.Type != 1)
return (false, Customize.Default);
var customize = new Customize();
customize.Data.Set(0, (byte)enpcBase.Race.Row);
customize.Data.Set(1, enpcBase.Gender);
customize.Data.Set(2, enpcBase.BodyType);
customize.Data.Set(3, enpcBase.Height);
customize.Data.Set(4, (byte)enpcBase.Tribe.Row);
customize.Data.Set(5, enpcBase.Face);
customize.Data.Set(6, enpcBase.HairStyle);
customize.Data.Set(7, enpcBase.HairHighlight);
customize.Data.Set(8, enpcBase.SkinColor);
customize.Data.Set(9, enpcBase.EyeHeterochromia);
customize.Data.Set(10, enpcBase.HairColor);
customize.Data.Set(11, enpcBase.HairHighlightColor);
customize.Data.Set(12, enpcBase.FacialFeature);
customize.Data.Set(13, enpcBase.FacialFeatureColor);
customize.Data.Set(14, enpcBase.Eyebrows);
customize.Data.Set(15, enpcBase.EyeColor);
customize.Data.Set(16, enpcBase.EyeShape);
customize.Data.Set(17, enpcBase.Nose);
customize.Data.Set(18, enpcBase.Jaw);
customize.Data.Set(19, enpcBase.Mouth);
customize.Data.Set(20, enpcBase.LipColor);
customize.Data.Set(21, enpcBase.BustOrTone1);
customize.Data.Set(22, enpcBase.ExtraFeature1);
customize.Data.Set(23, enpcBase.ExtraFeature2OrBust);
customize.Data.Set(24, enpcBase.FacePaint);
customize.Data.Set(25, enpcBase.FacePaintColor);
if (customize.BodyType.Value != 1
|| !CustomizationOptions.Races.Contains(customize.Race)
|| !CustomizationOptions.Clans.Contains(customize.Clan)
|| !CustomizationOptions.Genders.Contains(customize.Gender))
return (false, Customize.Default);
return (true, customize);
}
public IEnumerator<NpcData> GetEnumerator()
=> _data.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public int Count
=> _data.Count;
public NpcData this[int index]
=> _data[index];
}

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@ -0,0 +1,89 @@
using System;
using System.Text;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using Penumbra.GameData.Structs;
namespace Glamourer.Customization;
public unsafe struct NpcData
{
public string Name;
public Customize Customize;
private fixed byte _equip[40];
public CharacterWeapon Mainhand;
public CharacterWeapon Offhand;
public NpcId Id;
public bool VisorToggled;
public ObjectKind Kind;
public ReadOnlySpan<CharacterArmor> Equip
{
get
{
fixed (byte* ptr = _equip)
{
return new ReadOnlySpan<CharacterArmor>((CharacterArmor*)ptr, 10);
}
}
}
public string WriteGear()
{
var sb = new StringBuilder(128);
var span = Equip;
for (var i = 0; i < 10; ++i)
{
sb.Append(span[i].Set.Id.ToString("D4"));
sb.Append('-');
sb.Append(span[i].Variant.Id.ToString("D3"));
sb.Append('-');
sb.Append(span[i].Stain.Id.ToString("D3"));
sb.Append(", ");
}
sb.Append(Mainhand.Skeleton.Id.ToString("D4"));
sb.Append('-');
sb.Append(Mainhand.Weapon.Id.ToString("D4"));
sb.Append('-');
sb.Append(Mainhand.Variant.Id.ToString("D3"));
sb.Append('-');
sb.Append(Mainhand.Stain.Id.ToString("D4"));
sb.Append(", ");
sb.Append(Offhand.Skeleton.Id.ToString("D4"));
sb.Append('-');
sb.Append(Offhand.Weapon.Id.ToString("D4"));
sb.Append('-');
sb.Append(Offhand.Variant.Id.ToString("D3"));
sb.Append('-');
sb.Append(Offhand.Stain.Id.ToString("D3"));
return sb.ToString();
}
internal void Set(int idx, uint value)
{
fixed (byte* ptr = _equip)
{
((uint*)ptr)[idx] = value;
}
}
public bool DataEquals(in NpcData other)
{
if (VisorToggled != other.VisorToggled)
return false;
if (!Customize.Equals(other.Customize))
return false;
if (!Mainhand.Equals(other.Mainhand))
return false;
if (!Offhand.Equals(other.Offhand))
return false;
fixed (byte* ptr1 = _equip, ptr2 = other._equip)
{
return new ReadOnlySpan<byte>(ptr1, 40).SequenceEqual(new ReadOnlySpan<byte>(ptr2, 40));
}
}
}