From ab2a3f5bd9790e29d653bb20d4ae4b9a4208cb08 Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Thu, 13 Feb 2025 16:30:35 +0100 Subject: [PATCH] Add new colors. --- Glamourer/Gui/Colors.cs | 58 +++++++++++++++++++++++------------------ 1 file changed, 32 insertions(+), 26 deletions(-) diff --git a/Glamourer/Gui/Colors.cs b/Glamourer/Gui/Colors.cs index b7f9737..e19639c 100644 --- a/Glamourer/Gui/Colors.cs +++ b/Glamourer/Gui/Colors.cs @@ -29,6 +29,9 @@ public enum ColorId TriStateNeutral, BattleNpc, EventNpc, + ModdedItemMarker, + ContainsItemsEnabled, + ContainsItemsDisabled, } public static class Colors @@ -39,32 +42,35 @@ public static class Colors => color switch { // @formatter:off - ColorId.NormalDesign => (0xFFFFFFFF, "Normal Design", "A design with no specific traits." ), - ColorId.CustomizationDesign => (0xFFC000C0, "Customization Design", "A design that only changes customizations on a character." ), - ColorId.StateDesign => (0xFF00C0C0, "State Design", "A design that does not change equipment or customizations on a character." ), - ColorId.EquipmentDesign => (0xFF00C000, "Equipment Design", "A design that only changes equipment on a character." ), - ColorId.ActorAvailable => (0xFF18C018, "Actor Available", "The header in the Actor tab panel if the currently selected actor exists in the game world at least once." ), - ColorId.ActorUnavailable => (0xFF1818C0, "Actor Unavailable", "The Header in the Actor tab panel if the currently selected actor does not exist in the game world." ), - ColorId.FolderExpanded => (0xFFFFF0C0, "Expanded Design Folder", "A design folder that is currently expanded." ), - ColorId.FolderCollapsed => (0xFFFFF0C0, "Collapsed Design Folder", "A design folder that is currently collapsed." ), - ColorId.FolderLine => (0xFFFFF0C0, "Expanded Design Folder Line", "The line signifying which descendants belong to an expanded design folder." ), - ColorId.EnabledAutoSet => (0xFFA0F0A0, "Enabled Automation Set", "An automation set that is currently enabled. Only one set can be enabled for each identifier at once." ), - ColorId.DisabledAutoSet => (0xFF808080, "Disabled Automation Set", "An automation set that is currently disabled." ), - ColorId.AutomationActorAvailable => (0xFFFFFFFF, "Automation Actor Available", "A character associated with the given automated design set is currently visible." ), - ColorId.AutomationActorUnavailable => (0xFF808080, "Automation Actor Unavailable", "No character associated with the given automated design set is currently visible." ), - ColorId.HeaderButtons => (0xFFFFF0C0, "Header Buttons", "The text and border color of buttons in the header, like the Incognito toggle." ), - ColorId.FavoriteStarOn => (0xFF40D0D0, "Favored Item", "The color of the star for favored items and of the border in the unlock overview tab." ), - ColorId.FavoriteStarHovered => (0xFFD040D0, "Favorite Star Hovered", "The color of the star for favored items when it is hovered." ), - ColorId.FavoriteStarOff => (0x20808080, "Favorite Star Outline", "The color of the star for items that are not favored when it is not hovered." ), - ColorId.QuickDesignButton => (0x900A0A0A, "Quick Design Bar Button Background", "The color of button frames in the quick design bar." ), - ColorId.QuickDesignFrame => (0x90383838, "Quick Design Bar Combo Background", "The color of the combo background in the quick design bar." ), - ColorId.QuickDesignBg => (0x00F0F0F0, "Quick Design Bar Window Background", "The color of the window background in the quick design bar." ), - ColorId.TriStateCheck => (0xFF00D000, "Checkmark in Tri-State Checkboxes", "The color of the checkmark indicating positive change in tri-state checkboxes." ), - ColorId.TriStateCross => (0xFF0000D0, "Cross in Tri-State Checkboxes", "The color of the cross indicating negative change in tri-state checkboxes." ), - ColorId.TriStateNeutral => (0xFFD0D0D0, "Dot in Tri-State Checkboxes", "The color of the dot indicating no change in tri-state checkboxes." ), - ColorId.BattleNpc => (0xFFFFFFFF, "Battle NPC in NPC Tab", "The color of the names of battle NPCs in the NPC tab that do not have a more specific color assigned." ), - ColorId.EventNpc => (0xFFFFFFFF, "Event NPC in NPC Tab", "The color of the names of event NPCs in the NPC tab that do not have a more specific color assigned." ), - _ => (0x00000000, string.Empty, string.Empty ), + ColorId.NormalDesign => (0xFFFFFFFF, "Normal Design", "A design with no specific traits." ), + ColorId.CustomizationDesign => (0xFFC000C0, "Customization Design", "A design that only changes customizations on a character." ), + ColorId.StateDesign => (0xFF00C0C0, "State Design", "A design that does not change equipment or customizations on a character." ), + ColorId.EquipmentDesign => (0xFF00C000, "Equipment Design", "A design that only changes equipment on a character." ), + ColorId.ActorAvailable => (0xFF18C018, "Actor Available", "The header in the Actor tab panel if the currently selected actor exists in the game world at least once." ), + ColorId.ActorUnavailable => (0xFF1818C0, "Actor Unavailable", "The Header in the Actor tab panel if the currently selected actor does not exist in the game world." ), + ColorId.FolderExpanded => (0xFFFFF0C0, "Expanded Design Folder", "A design folder that is currently expanded." ), + ColorId.FolderCollapsed => (0xFFFFF0C0, "Collapsed Design Folder", "A design folder that is currently collapsed." ), + ColorId.FolderLine => (0xFFFFF0C0, "Expanded Design Folder Line", "The line signifying which descendants belong to an expanded design folder." ), + ColorId.EnabledAutoSet => (0xFFA0F0A0, "Enabled Automation Set", "An automation set that is currently enabled. Only one set can be enabled for each identifier at once." ), + ColorId.DisabledAutoSet => (0xFF808080, "Disabled Automation Set", "An automation set that is currently disabled." ), + ColorId.AutomationActorAvailable => (0xFFFFFFFF, "Automation Actor Available", "A character associated with the given automated design set is currently visible." ), + ColorId.AutomationActorUnavailable => (0xFF808080, "Automation Actor Unavailable", "No character associated with the given automated design set is currently visible." ), + ColorId.HeaderButtons => (0xFFFFF0C0, "Header Buttons", "The text and border color of buttons in the header, like the Incognito toggle." ), + ColorId.FavoriteStarOn => (0xFF40D0D0, "Favored Item", "The color of the star for favored items and of the border in the unlock overview tab." ), + ColorId.FavoriteStarHovered => (0xFFD040D0, "Favorite Star Hovered", "The color of the star for favored items when it is hovered." ), + ColorId.FavoriteStarOff => (0x20808080, "Favorite Star Outline", "The color of the star for items that are not favored when it is not hovered." ), + ColorId.QuickDesignButton => (0x900A0A0A, "Quick Design Bar Button Background", "The color of button frames in the quick design bar." ), + ColorId.QuickDesignFrame => (0x90383838, "Quick Design Bar Combo Background", "The color of the combo background in the quick design bar." ), + ColorId.QuickDesignBg => (0x00F0F0F0, "Quick Design Bar Window Background", "The color of the window background in the quick design bar." ), + ColorId.TriStateCheck => (0xFF00D000, "Checkmark in Tri-State Checkboxes", "The color of the checkmark indicating positive change in tri-state checkboxes." ), + ColorId.TriStateCross => (0xFF0000D0, "Cross in Tri-State Checkboxes", "The color of the cross indicating negative change in tri-state checkboxes." ), + ColorId.TriStateNeutral => (0xFFD0D0D0, "Dot in Tri-State Checkboxes", "The color of the dot indicating no change in tri-state checkboxes." ), + ColorId.BattleNpc => (0xFFFFFFFF, "Battle NPC in NPC Tab", "The color of the names of battle NPCs in the NPC tab that do not have a more specific color assigned." ), + ColorId.EventNpc => (0xFFFFFFFF, "Event NPC in NPC Tab", "The color of the names of event NPCs in the NPC tab that do not have a more specific color assigned." ), + ColorId.ModdedItemMarker => (0xFFFF20FF, "Modded Item Marker", "The color of dot in the unlocks overview tab signaling that the item is modded in the currently selected Penumbra collection." ), + ColorId.ContainsItemsEnabled => (0xFFA0F0A0, "Enabled Mod Contains Design Items", "The color of enabled mods in the associated mod dropdown menu when they contain items used in this design." ), + ColorId.ContainsItemsDisabled => (0x80A0F0A0, "Disabled Mod Contains Design Items", "The color of disabled mods in the associated mod dropdown menu when they contain items used in this design." ), + _ => (0x00000000, string.Empty, string.Empty ), // @formatter:on };