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https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
Improve vertical space for automated design sets.
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parent
ee34f37446
commit
ad577c7005
2 changed files with 40 additions and 15 deletions
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@ -31,6 +31,7 @@ public class Configuration : IPluginConfiguration, ISavable
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public byte DisableFestivals { get; set; } = 1;
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public bool EnableGameContextMenu { get; set; } = true;
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public bool HideWindowInCutscene { get; set; } = false;
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public bool ShowAutomationSetEditing { get; set; } = true;
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public MainWindow.TabType SelectedTab { get; set; } = MainWindow.TabType.Settings;
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public DoubleModifier DeleteDesignModifier { get; set; } = new(ModifierHotkey.Control, ModifierHotkey.Shift);
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@ -71,15 +71,20 @@ public class SetPanel
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if (!child || !_selector.HasSelection)
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return;
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using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing,
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ImGui.GetStyle().ItemInnerSpacing with { Y = ImGui.GetStyle().ItemSpacing.Y }))
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var spacing = ImGui.GetStyle().ItemInnerSpacing with { Y = ImGui.GetStyle().ItemSpacing.Y };
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using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
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{
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var enabled = Selection.Enabled;
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if (ImGui.Checkbox("##Enabled", ref enabled))
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_manager.SetState(_selector.SelectionIndex, enabled);
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ImGuiUtil.LabeledHelpMarker("Enabled",
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"Whether the designs in this set should be applied at all. Only one set can be enabled for a character at the same time.");
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}
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ImGui.SameLine();
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using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
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{
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var useGame = _selector.Selection!.BaseState is AutoDesignSet.Base.Game;
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if (ImGui.Checkbox("##gameState", ref useGame))
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_manager.ChangeBaseState(_selector.SelectionIndex, useGame ? AutoDesignSet.Base.Game : AutoDesignSet.Base.Current);
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@ -88,22 +93,40 @@ public class SetPanel
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+ "Otherwise, they will be applied on top of the characters actual current look using Glamourer.");
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}
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var name = _tempName ?? Selection.Name;
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var flags = _selector.IncognitoMode ? ImGuiInputTextFlags.ReadOnly | ImGuiInputTextFlags.Password : ImGuiInputTextFlags.None;
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ImGui.SetNextItemWidth(330 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputText("Rename Set##Name", ref name, 128, flags))
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_tempName = name;
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if (ImGui.IsItemDeactivated())
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ImGui.SameLine();
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using (var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing))
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{
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_manager.Rename(_selector.SelectionIndex, name);
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_tempName = null;
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var editing = _config.ShowAutomationSetEditing;
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if (ImGui.Checkbox("##Show Editing", ref editing))
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{
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_config.ShowAutomationSetEditing = editing;
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_config.Save();
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}
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ImGuiUtil.LabeledHelpMarker("Show Editing",
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"Show options to change the name or the associated character or NPC of this design set.");
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}
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ImGui.Dummy(Vector2.Zero);
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ImGui.Separator();
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ImGui.Dummy(Vector2.Zero);
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DrawIdentifierSelection(_selector.SelectionIndex);
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if (_showEditing)
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{
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ImGui.Dummy(Vector2.Zero);
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ImGui.Separator();
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ImGui.Dummy(Vector2.Zero);
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var name = _tempName ?? Selection.Name;
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var flags = _selector.IncognitoMode ? ImGuiInputTextFlags.ReadOnly | ImGuiInputTextFlags.Password : ImGuiInputTextFlags.None;
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ImGui.SetNextItemWidth(330 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputText("Rename Set##Name", ref name, 128, flags))
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_tempName = name;
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if (ImGui.IsItemDeactivated())
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{
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_manager.Rename(_selector.SelectionIndex, name);
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_tempName = null;
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}
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DrawIdentifierSelection(_selector.SelectionIndex);
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}
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ImGui.Dummy(Vector2.Zero);
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ImGui.Separator();
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@ -309,6 +332,7 @@ public class SetPanel
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if (ImGui.CheckboxFlags("##all", ref newTypeInt, (uint)AutoDesign.Type.All))
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newType = (AutoDesign.Type)newTypeInt;
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}
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style.Pop();
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ImGuiUtil.HoverTooltip("Toggle all modes at once.");
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