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Add customization options to favorites, currently only hairstyles and facepaints.
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parent
47e222a9a9
commit
ada0c6f479
5 changed files with 80 additions and 16 deletions
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@ -2,16 +2,28 @@
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using Glamourer.Services;
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using Newtonsoft.Json;
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using OtterGui.Classes;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Unlocks;
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public class FavoriteManager : ISavable
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{
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private const int CurrentVersion = 1;
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private readonly SaveService _saveService;
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private readonly HashSet<ItemId> _favorites = new();
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private readonly HashSet<StainId> _favoriteColors = new();
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private readonly record struct FavoriteHairStyle(Gender Gender, SubRace Race, CustomizeIndex Type, CustomizeValue Id)
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{
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public uint ToValue()
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=> (uint)Id.Value | ((uint)Type << 8) | ((uint)Race << 16) | ((uint)Gender << 24);
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public FavoriteHairStyle(uint value)
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: this((Gender)((value >> 24) & 0xFF), (SubRace)((value >> 16) & 0xFF), (CustomizeIndex)((value >> 8) & 0xFF), (CustomizeValue)(value & 0xFF))
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{ }
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}
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private const int CurrentVersion = 1;
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private readonly SaveService _saveService;
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private readonly HashSet<ItemId> _favorites = [];
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private readonly HashSet<StainId> _favoriteColors = [];
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private readonly HashSet<FavoriteHairStyle> _favoriteHairStyles = [];
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public FavoriteManager(SaveService saveService)
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{
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@ -19,6 +31,14 @@ public class FavoriteManager : ISavable
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Load();
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}
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public static bool TypeAllowed(CustomizeIndex type)
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=> type switch
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{
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CustomizeIndex.Hairstyle => true,
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CustomizeIndex.FacePaint => true,
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_ => false,
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};
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private void Load()
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{
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var file = _saveService.FileNames.FavoriteFile;
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@ -40,7 +60,9 @@ public class FavoriteManager : ISavable
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case 1:
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_favorites.UnionWith(load.FavoriteItems.Select(i => (ItemId)i));
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_favoriteColors.UnionWith(load.FavoriteColors.Select(i => (StainId)i));
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_favoriteHairStyles.UnionWith(load.FavoriteHairStyles.Select(t => new FavoriteHairStyle(t)));
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break;
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default: throw new Exception($"Unknown Version {load.Version}");
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}
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}
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@ -53,7 +75,7 @@ public class FavoriteManager : ISavable
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private void LoadV0(string text)
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{
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var array = JsonConvert.DeserializeObject<uint[]>(text) ?? Array.Empty<uint>();
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var array = JsonConvert.DeserializeObject<uint[]>(text) ?? [];
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_favorites.UnionWith(array.Select(i => (ItemId)i));
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Save();
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}
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@ -66,10 +88,8 @@ public class FavoriteManager : ISavable
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public void Save(StreamWriter writer)
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{
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using var j = new JsonTextWriter(writer)
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{
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Formatting = Formatting.Indented,
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};
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using var j = new JsonTextWriter(writer);
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j.Formatting = Formatting.Indented;
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j.WriteStartObject();
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j.WritePropertyName(nameof(LoadStruct.Version));
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j.WriteValue(CurrentVersion);
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@ -83,6 +103,11 @@ public class FavoriteManager : ISavable
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foreach (var stain in _favoriteColors)
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j.WriteValue(stain.Id);
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j.WriteEndArray();
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j.WritePropertyName(nameof(LoadStruct.FavoriteHairStyles));
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j.WriteStartArray();
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foreach (var hairStyle in _favoriteHairStyles)
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j.WriteValue(hairStyle.ToValue());
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j.WriteEndArray();
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j.WriteEndObject();
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}
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@ -110,6 +135,15 @@ public class FavoriteManager : ISavable
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return true;
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}
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public bool TryAdd(Gender gender, SubRace race, CustomizeIndex type, CustomizeValue value)
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{
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if (!TypeAllowed(type) || !_favoriteHairStyles.Add(new FavoriteHairStyle(gender, race, type, value)))
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return false;
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Save();
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return true;
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}
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public bool Remove(EquipItem item)
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=> Remove(item.ItemId);
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@ -134,6 +168,15 @@ public class FavoriteManager : ISavable
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return true;
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}
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public bool Remove(Gender gender, SubRace race, CustomizeIndex type, CustomizeValue value)
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{
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if (!_favoriteHairStyles.Remove(new FavoriteHairStyle(gender, race, type, value)))
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return false;
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Save();
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return true;
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}
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public bool Contains(EquipItem item)
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=> _favorites.Contains(item.ItemId);
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@ -146,11 +189,15 @@ public class FavoriteManager : ISavable
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public bool Contains(StainId stain)
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=> _favoriteColors.Contains(stain);
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public bool Contains(Gender gender, SubRace race, CustomizeIndex type, CustomizeValue value)
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=> _favoriteHairStyles.Contains(new FavoriteHairStyle(gender, race, type, value));
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private struct LoadStruct
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{
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public int Version = CurrentVersion;
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public uint[] FavoriteItems = Array.Empty<uint>();
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public byte[] FavoriteColors = Array.Empty<byte>();
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public int Version = CurrentVersion;
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public uint[] FavoriteItems = [];
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public byte[] FavoriteColors = [];
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public uint[] FavoriteHairStyles = [];
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public LoadStruct()
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{ }
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