Add support for modelchara id and extended arrays.

This commit is contained in:
Ottermandias 2023-07-25 15:36:08 +02:00
parent 1f4685f505
commit afc987432a
3 changed files with 89 additions and 55 deletions

View file

@ -4,60 +4,55 @@ using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
namespace Penumbra.PlayerWatch
namespace Penumbra.PlayerWatch;
public static class CharacterFactory
{
public static class CharacterFactory
private static ConstructorInfo? _characterConstructor;
private static void Initialize()
{
private static ConstructorInfo? _characterConstructor;
private static void Initialize()
_characterConstructor ??= typeof(Character).GetConstructor(BindingFlags.NonPublic | BindingFlags.Instance, null, new[]
{
_characterConstructor ??= typeof( Character ).GetConstructor( BindingFlags.NonPublic | BindingFlags.Instance, null, new[]
{
typeof( IntPtr ),
}, null )!;
}
private static Character Character( IntPtr address )
{
Initialize();
return ( Character )_characterConstructor?.Invoke( new object[]
{
address,
} )!;
}
public static Character? Convert( GameObject? actor )
{
if( actor == null )
{
return null;
}
return actor switch
{
PlayerCharacter p => p,
BattleChara b => b,
_ => actor.ObjectKind switch
{
ObjectKind.BattleNpc => Character( actor.Address ),
ObjectKind.Companion => Character( actor.Address ),
ObjectKind.Retainer => Character( actor.Address ),
ObjectKind.EventNpc => Character( actor.Address ),
_ => null,
},
};
}
typeof(IntPtr),
}, null)!;
}
public static class GameObjectExtensions
private static Character Character(IntPtr address)
{
private const int ModelTypeOffset = 0x01B4;
public static unsafe int ModelType( this GameObject actor )
=> *( int* )( actor.Address + ModelTypeOffset );
public static unsafe void SetModelType( this GameObject actor, int value )
=> *( int* )( actor.Address + ModelTypeOffset ) = value;
Initialize();
return (Character)_characterConstructor?.Invoke(new object[]
{
address,
})!;
}
}
public static Character? Convert(GameObject? actor)
{
if (actor == null)
return null;
return actor switch
{
PlayerCharacter p => p,
BattleChara b => b,
_ => actor.ObjectKind switch
{
ObjectKind.BattleNpc => Character(actor.Address),
ObjectKind.Companion => Character(actor.Address),
ObjectKind.Retainer => Character(actor.Address),
ObjectKind.EventNpc => Character(actor.Address),
_ => null,
},
};
}
}
public static class GameObjectExtensions
{
public static unsafe uint ModelType(this Character actor)
=> (uint) ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor.Address)->CharacterData.ModelCharaId;
public static unsafe void SetModelType(this Character actor, uint value)
=> ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor.Address)->CharacterData.ModelCharaId = (int) value;
}