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https://github.com/Ottermandias/Glamourer.git
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Add support for modelchara id and extended arrays.
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parent
1f4685f505
commit
afc987432a
3 changed files with 89 additions and 55 deletions
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@ -39,11 +39,13 @@ public class CharacterSaveConverter : JsonConverter
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[JsonConverter(typeof(CharacterSaveConverter))]
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[JsonConverter(typeof(CharacterSaveConverter))]
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public class CharacterSave
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public class CharacterSave
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{
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{
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public const byte CurrentVersion = 2;
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public const byte CurrentVersion = 4;
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public const byte TotalSizeVersion1 = 1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes;
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public const byte TotalSizeVersion1 = 1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes;
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public const byte TotalSizeVersion2 = 1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1;
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public const byte TotalSizeVersion2 = 1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1;
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// Version 4 is part of the rework.
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public const byte TotalSizeVersion4 = 1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1 + 4;
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public const byte TotalSize = TotalSizeVersion2;
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public const byte TotalSize = TotalSizeVersion4;
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private readonly byte[] _bytes = new byte[TotalSize];
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private readonly byte[] _bytes = new byte[TotalSize];
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@ -63,6 +65,21 @@ public class CharacterSave
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public byte Version
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public byte Version
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=> _bytes[0];
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=> _bytes[0];
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public uint ModelId
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{
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get => (uint)_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1]
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| ((uint)_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1 + 1] << 8)
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| ((uint)_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1 + 2] << 16)
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| ((uint)_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1 + 3] << 24);
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set
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{
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_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 1] = (byte)value;
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_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 2] = (byte)(value >> 8);
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_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 3] = (byte)(value >> 16);
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_bytes[1 + 1 + 2 + 56 + CharacterCustomization.CustomizationBytes + 4 + 4] = (byte)(value >> 24);
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}
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}
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public bool WriteCustomizations
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public bool WriteCustomizations
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{
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{
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get => (_bytes[1] & 0x01) != 0;
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get => (_bytes[1] & 0x01) != 0;
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@ -295,8 +312,9 @@ public class CharacterSave
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SetWeaponState = true;
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SetWeaponState = true;
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StateFlags = (byte)((a.IsHatVisible() ? 0x00 : 0x01) | (a.IsVisorToggled() ? 0x10 : 0x00) | (a.IsWeaponHidden() ? 0x02 : 0x00));
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StateFlags = (byte)((a.IsHatVisible() ? 0x00 : 0x01) | (a.IsVisorToggled() ? 0x10 : 0x00) | (a.IsWeaponHidden() ? 0x02 : 0x00));
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IsWet = a.IsWet();
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IsWet = a.IsWet();
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Alpha = a.Alpha();
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Alpha = a.Alpha();
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ModelId = a.ModelType();
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}
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}
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@ -304,6 +322,7 @@ public class CharacterSave
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{
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{
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Glamourer.RevertableDesigns.Add(a);
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Glamourer.RevertableDesigns.Add(a);
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a.SetModelType(ModelId);
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if (WriteCustomizations)
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if (WriteCustomizations)
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Customizations.Write(a.Address);
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Customizations.Write(a.Address);
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if (WriteEquipment != CharacterEquipMask.None)
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if (WriteEquipment != CharacterEquipMask.None)
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@ -357,8 +376,28 @@ public class CharacterSave
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case 2:
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case 2:
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CheckSize(bytes.Length, TotalSizeVersion2);
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CheckSize(bytes.Length, TotalSizeVersion2);
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CheckRange(2, bytes[1], 0, 0x3F);
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CheckRange(2, bytes[1], 0, 0x3F);
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oldVersion = true;
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bytes[0] = CurrentVersion;
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ModelId = 0;
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break;
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case 3:
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throw new Exception($"Can not parse Base64 string into CharacterSave:\n\tVersion 3 is only supported by the rework.");
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case CurrentVersion:
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CheckSize(bytes.Length, TotalSizeVersion4);
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CheckRange(2, bytes[1], 0, 0x3F);
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oldVersion = false;
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oldVersion = false;
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break;
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break;
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// This is a compatibility version between old glamourer and new glamourer,
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// where new glamourer sends the byte array for old in front of its own.
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case 5:
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if (bytes.Length < TotalSizeVersion4)
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throw new Exception(
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$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {bytes.Length} instead of at least {TotalSizeVersion4}.");
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CheckRange(2, bytes[1], 0, 0x3F);
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oldVersion = false;
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CheckCharacterMask(bytes[2], bytes[3]);
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bytes.AsSpan(0, TotalSizeVersion4).CopyTo(_bytes.AsSpan());
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return;
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default: throw new Exception($"Can not parse Base64 string into CharacterSave:\n\tInvalid Version {bytes[0]}.");
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default: throw new Exception($"Can not parse Base64 string into CharacterSave:\n\tInvalid Version {bytes[0]}.");
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}
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}
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@ -232,7 +232,7 @@ namespace Glamourer.Gui
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if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
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if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
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continue;
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continue;
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_player!.SetModelType((int) id);
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_player!.SetModelType(id);
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Glamourer.Penumbra.UpdateCharacters(_player!);
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Glamourer.Penumbra.UpdateCharacters(_player!);
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}
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}
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}
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}
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@ -4,60 +4,55 @@ using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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namespace Penumbra.PlayerWatch
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namespace Penumbra.PlayerWatch;
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public static class CharacterFactory
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{
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{
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public static class CharacterFactory
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private static ConstructorInfo? _characterConstructor;
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private static void Initialize()
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{
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{
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private static ConstructorInfo? _characterConstructor;
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_characterConstructor ??= typeof(Character).GetConstructor(BindingFlags.NonPublic | BindingFlags.Instance, null, new[]
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private static void Initialize()
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{
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{
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_characterConstructor ??= typeof( Character ).GetConstructor( BindingFlags.NonPublic | BindingFlags.Instance, null, new[]
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typeof(IntPtr),
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{
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}, null)!;
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typeof( IntPtr ),
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}, null )!;
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}
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private static Character Character( IntPtr address )
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{
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Initialize();
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return ( Character )_characterConstructor?.Invoke( new object[]
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{
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address,
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} )!;
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}
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public static Character? Convert( GameObject? actor )
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{
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if( actor == null )
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{
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return null;
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}
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return actor switch
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{
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PlayerCharacter p => p,
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BattleChara b => b,
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_ => actor.ObjectKind switch
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{
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ObjectKind.BattleNpc => Character( actor.Address ),
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ObjectKind.Companion => Character( actor.Address ),
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ObjectKind.Retainer => Character( actor.Address ),
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ObjectKind.EventNpc => Character( actor.Address ),
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_ => null,
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},
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};
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}
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}
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}
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public static class GameObjectExtensions
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private static Character Character(IntPtr address)
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{
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{
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private const int ModelTypeOffset = 0x01B4;
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Initialize();
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return (Character)_characterConstructor?.Invoke(new object[]
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public static unsafe int ModelType( this GameObject actor )
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{
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=> *( int* )( actor.Address + ModelTypeOffset );
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address,
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})!;
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public static unsafe void SetModelType( this GameObject actor, int value )
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=> *( int* )( actor.Address + ModelTypeOffset ) = value;
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}
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}
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}
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public static Character? Convert(GameObject? actor)
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{
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if (actor == null)
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return null;
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return actor switch
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{
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PlayerCharacter p => p,
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BattleChara b => b,
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_ => actor.ObjectKind switch
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{
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ObjectKind.BattleNpc => Character(actor.Address),
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ObjectKind.Companion => Character(actor.Address),
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ObjectKind.Retainer => Character(actor.Address),
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ObjectKind.EventNpc => Character(actor.Address),
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_ => null,
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},
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};
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}
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}
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public static class GameObjectExtensions
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{
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public static unsafe uint ModelType(this Character actor)
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=> (uint) ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor.Address)->CharacterData.ModelCharaId;
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public static unsafe void SetModelType(this Character actor, uint value)
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=> ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor.Address)->CharacterData.ModelCharaId = (int) value;
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}
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