Support human NPCs for identifiers.

This commit is contained in:
Ottermandias 2023-07-12 02:44:04 +02:00
parent a310e01296
commit b00e6bd98b
17 changed files with 536 additions and 162 deletions

View file

@ -56,7 +56,7 @@ public static class ServiceManager
.AddSingleton<CodeService>()
.AddSingleton<ConfigMigrationService>()
.AddSingleton<Configuration>()
.AddSingleton<TextureCache>();
.AddSingleton<TextureService>();
private static IServiceCollection AddEvents(this IServiceCollection services)
=> services.AddSingleton<VisorStateChanged>()
@ -126,7 +126,8 @@ public static class ServiceManager
.AddSingleton<PenumbraChangedItemTooltip>()
.AddSingleton<AutomationTab>()
.AddSingleton<SetSelector>()
.AddSingleton<SetPanel>();
.AddSingleton<SetPanel>()
.AddSingleton<IdentifierDrawer>();
private static IServiceCollection AddApi(this IServiceCollection services)
=> services.AddSingleton<CommandService>()

View file

@ -0,0 +1,71 @@
using System;
using System.Linq;
using Dalamud.Data;
using System.Numerics;
using Dalamud.Game;
using Dalamud.Interface;
using ImGuiScene;
using OtterGui.Classes;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Services;
public sealed class TextureService : TextureCache, IDisposable
{
public TextureService(Framework framework, UiBuilder uiBuilder, DataManager dataManager)
: base(framework, uiBuilder, dataManager)
=> _slotIcons = CreateSlotIcons(uiBuilder);
private readonly TextureWrap?[] _slotIcons;
public (nint, Vector2, bool) GetIcon(EquipItem item)
{
if (item.IconId != 0 && TryLoadIcon(item.IconId, out var ret))
return (ret.Value.Texture, ret.Value.Dimensions, false);
var idx = item.Type.ToSlot().ToIndex();
return idx < 12 && _slotIcons[idx] != null
? (_slotIcons[idx]!.ImGuiHandle, new Vector2(_slotIcons[idx]!.Width, _slotIcons[idx]!.Height), true)
: (nint.Zero, Vector2.Zero, true);
}
public new void Dispose()
{
base.Dispose();
for (var i = 0; i < _slotIcons.Length; ++i)
{
_slotIcons[i]?.Dispose();
_slotIcons[i] = null;
}
}
private static TextureWrap[] CreateSlotIcons(UiBuilder uiBuilder)
{
var ret = new TextureWrap[12];
using var uldWrapper = uiBuilder.LoadUld("ui/uld/ArmouryBoard.uld");
if (!uldWrapper.Valid)
{
Glamourer.Log.Error($"Could not get empty slot uld.");
return ret;
}
ret[0] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 1)!;
ret[1] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 2)!;
ret[2] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 3)!;
ret[3] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 5)!;
ret[4] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 6)!;
ret[5] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 8)!;
ret[6] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 9)!;
ret[7] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 10)!;
ret[8] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 11)!;
ret[9] = ret[10];
ret[10] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 0)!;
ret[11] = uldWrapper.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 7)!;
uldWrapper.Dispose();
return ret;
}
}