Fix some offsets.

This commit is contained in:
Ottermandias 2025-03-29 18:04:13 +01:00
parent 381b23fe0c
commit b1e65e6f9d

View file

@ -197,12 +197,11 @@ public sealed unsafe class MaterialManager : IRequiredService, IDisposable
/// </summary>
private static CharacterWeapon GetTempSlot(Weapon* weapon)
{
// TODO: Use ClientStructs
var changedData = *(void**)((byte*)weapon + 0xA40);
var changedData = weapon->ChangedData;
if (changedData == null)
return new CharacterWeapon(weapon->ModelSetId, weapon->SecondaryId, (Variant)weapon->Variant, StainIds.FromWeapon(*weapon));
return new CharacterWeapon(weapon->ModelSetId, *(SecondaryId*)changedData, ((Variant*)changedData)[2],
new StainIds(((StainId*)changedData)[3], ((StainId*)changedData)[4]));
return new CharacterWeapon(weapon->ModelSetId, changedData->SecondaryId, changedData->Variant,
new StainIds(changedData->Stain0, changedData->Stain1));
}
}