From b228658414aa8527bfb8ee970665219a09d43ae2 Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Wed, 7 Feb 2024 01:39:26 +0100 Subject: [PATCH] Fix weapon state updating logic. --- Glamourer/State/StateEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Glamourer/State/StateEditor.cs b/Glamourer/State/StateEditor.cs index 7d0c203..254c67e 100644 --- a/Glamourer/State/StateEditor.cs +++ b/Glamourer/State/StateEditor.cs @@ -259,7 +259,7 @@ public class StateEditor( if (!mergedDesign.Design.DoApplyEquip(weaponSlot)) continue; - if (settings.RespectManual && !state.Sources[weaponSlot, false].IsManual()) + if (settings.RespectManual && state.Sources[weaponSlot, false].IsManual()) continue; var currentType = state.ModelData.Item(weaponSlot).Type;