Use IDesignEditor for designs.

This commit is contained in:
Ottermandias 2024-01-25 16:51:37 +01:00
parent 46fcac6c7d
commit b92dc03eb5
6 changed files with 448 additions and 337 deletions

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using Glamourer.Designs.Links;
using Glamourer.GameData;
using Glamourer.State;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public readonly record struct ApplySettings(
uint Key = 0,
StateSource Source = StateSource.Manual,
bool RespectManual = false,
bool FromJobChange = false,
bool UseSingleSource = false);
public interface IDesignEditor
{
/// <summary> Change a customization value. </summary>
public void ChangeCustomize(object data, CustomizeIndex idx, CustomizeValue value, ApplySettings settings = default);
/// <summary> Change an entire customize array according to the given flags. </summary>
public void ChangeEntireCustomize(object data, in CustomizeArray customizeInput, CustomizeFlag apply, ApplySettings settings = default);
/// <summary> Change a customize parameter. </summary>
public void ChangeCustomizeParameter(object data, CustomizeParameterFlag flag, CustomizeParameterValue v, ApplySettings settings = default);
/// <summary> Change an equipment piece. </summary>
public void ChangeItem(object data, EquipSlot slot, EquipItem item, ApplySettings settings = default)
=> ChangeEquip(data, slot, item, null, settings);
/// <summary> Change the stain for any equipment piece. </summary>
public void ChangeStain(object data, EquipSlot slot, StainId stain, ApplySettings settings = default)
=> ChangeEquip(data, slot, null, stain, settings);
/// <summary> Change an equipment piece and its stain at the same time. </summary>
public void ChangeEquip(object data, EquipSlot slot, EquipItem? item, StainId? stain, ApplySettings settings = default);
/// <summary> Change the crest visibility for any equipment piece. </summary>
public void ChangeCrest(object data, CrestFlag slot, bool crest, ApplySettings settings = default);
/// <summary> Change the bool value of one of the meta flags. </summary>
public void ChangeMetaState(object data, MetaIndex slot, bool value, ApplySettings settings = default);
/// <summary> Change all values applies from the given design. </summary>
public void ApplyDesign(object data, MergedDesign design, ApplySettings settings = default);
/// <summary> Change all values applies from the given design. </summary>
public void ApplyDesign(object data, DesignBase design, ApplySettings settings = default);
}