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https://github.com/Ottermandias/Glamourer.git
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Remove cheats. Make items opt-in.
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parent
bc4d808a4e
commit
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10 changed files with 34 additions and 49 deletions
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@ -22,10 +22,10 @@ public partial class CustomizationDrawer
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var clan = _service.AwaitedService.GetName(CustomName.Clan);
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if (_withApply)
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{
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if (UiHelpers.DrawCheckbox("##applyGender", "Apply gender of this design.", _currentApply, out var applyGender, _locked))
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if (UiHelpers.DrawCheckbox("##applyGender", "Apply gender of this design.", ChangeApply.HasFlag(CustomizeFlag.Gender), out var applyGender, _locked))
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ChangeApply = applyGender ? ChangeApply | CustomizeFlag.Gender : ChangeApply & ~CustomizeFlag.Gender;
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ImGui.SameLine();
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if (UiHelpers.DrawCheckbox("##applyClan", "Apply clan of this design.", _currentApply, out var applyClan, _locked))
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if (UiHelpers.DrawCheckbox("##applyClan", "Apply clan of this design.", ChangeApply.HasFlag(CustomizeFlag.Clan), out var applyClan, _locked))
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ChangeApply = applyClan ? ChangeApply | CustomizeFlag.Clan : ChangeApply & ~CustomizeFlag.Clan;
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ImGui.SameLine();
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}
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@ -28,6 +28,7 @@ public class SetPanel
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private readonly CustomizeUnlockManager _customizeUnlocks;
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private readonly CustomizationService _customizations;
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private readonly Configuration _config;
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private readonly DesignCombo _designCombo;
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private readonly JobGroupCombo _jobGroupCombo;
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private readonly IdentifierDrawer _identifierDrawer;
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@ -40,7 +41,7 @@ public class SetPanel
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public SetPanel(SetSelector selector, AutoDesignManager manager, DesignManager designs, JobService jobs, ItemUnlockManager itemUnlocks,
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CustomizeUnlockManager customizeUnlocks, CustomizationService customizations, IdentifierDrawer identifierDrawer,
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CodeService codeService)
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CodeService codeService, Configuration config)
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{
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_selector = selector;
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_manager = manager;
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@ -49,6 +50,7 @@ public class SetPanel
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_customizations = customizations;
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_identifierDrawer = identifierDrawer;
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_codeService = codeService;
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_config = config;
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_designCombo = new DesignCombo(_manager, designs);
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_jobGroupCombo = new JobGroupCombo(manager, jobs);
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}
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@ -105,7 +107,7 @@ public class SetPanel
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ImGui.TableSetupColumn("Design", ImGuiTableColumnFlags.WidthFixed, 220 * ImGuiHelpers.GlobalScale);
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ImGui.TableSetupColumn("Application", ImGuiTableColumnFlags.WidthFixed, 5 * ImGui.GetFrameHeight() + 4 * 2 * ImGuiHelpers.GlobalScale);
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ImGui.TableSetupColumn("Job Restrictions", ImGuiTableColumnFlags.WidthStretch);
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ImGui.TableSetupColumn("Warnings", ImGuiTableColumnFlags.WidthFixed, 4 * ImGui.GetFrameHeight() + 3 * 2 * ImGuiHelpers.GlobalScale);
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ImGui.TableSetupColumn("Warnings", ImGuiTableColumnFlags.WidthFixed, ImGui.CalcTextSize("Warnings").X);
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ImGui.TableHeadersRow();
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foreach (var (design, idx) in Selection.Designs.WithIndex())
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@ -159,7 +161,7 @@ public class SetPanel
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var item = design.Design.DesignData.Item(slot);
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if (!_itemUnlocks.IsUnlocked(item.ItemId, out _))
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sb.AppendLine($"{item.Name} in {slot.ToName()} slot is not unlocked but should be applied.");
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sb.AppendLine($"{item.Name} in {slot.ToName()} slot is not unlocked. Consider obtaining it via gameplay means!");
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}
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, new Vector2(2 * ImGuiHelpers.GlobalScale, 0));
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@ -185,10 +187,10 @@ public class SetPanel
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}
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}
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var tt = _codeService.EnabledInventory
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? "\nThese items will still be applied, because you have enabled a cheat code."
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: $"\nThese items will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeInventoryString}\" Cheat Code in Settings.";
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DrawWarning(sb, !_codeService.EnabledInventory ? 0xA03030F0 : 0x0, size, tt, "All equipment to be applied is unlocked.");
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var tt = _config.UnlockedItemMode
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? "\nThese items will be skipped when applied automatically.\n\nTo change this, disable the Obtained Item Mode setting."
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: string.Empty;
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DrawWarning(sb, _config.UnlockedItemMode ? 0xA03030F0 : 0x0, size, tt, "All equipment to be applied is unlocked.");
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sb.Clear();
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var sb2 = new StringBuilder();
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@ -213,17 +215,11 @@ public class SetPanel
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}
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ImGui.SameLine();
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tt = _codeService.EnabledInventory
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? "\nThese customizations will still be applied, because you have enabled a cheat code."
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: $"\nThese customizations will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeInventoryString}\" Cheat Code in Settings.";
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DrawWarning(sb2, !_codeService.EnabledInventory ? 0xA03030F0 : 0x0, size, tt, "All customizations to be applied are unlocked.");
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tt = _config.UnlockedItemMode
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? "\nThese customizations will be skipped when applied automatically.\n\nTo change this, disable the Obtained Item Mode setting."
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: string.Empty;
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DrawWarning(sb2, _config.UnlockedItemMode ? 0xA03030F0 : 0x0, size, tt, "All customizations to be applied are unlocked.");
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ImGui.SameLine();
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tt = _codeService.EnabledMesmer
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? "\nThese customizations will still be applied, because you have enabled a cheat code."
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: $"\nThese customizations will be skipped when applied automatically.\n\nTo change this, enable the \"{CodeService.CodeMesmerString}\" Cheat Code in Settings.";
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DrawWarning(sb, !_codeService.EnabledMesmer ? 0xA03030F0 : 0x0, size, tt,
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"No customizations unable to be applied automatically are set to be applied."); // TODO
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}
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private void DrawDragDrop(AutoDesignSet set, int index)
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@ -50,6 +50,9 @@ public class SettingsTab : ITab
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Checkbox("Restricted Gear Protection",
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"Use gender- and race-appropriate models when detecting certain items not available for a characters current gender and race.",
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_config.UseRestrictedGearProtection, v => _config.UseRestrictedGearProtection = v);
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Checkbox("Unlocked Item Mode",
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"Enable this if you want automatically applied designs to only consider items and customizations you have actually unlocked once, and skip those you have not.",
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_config.UnlockedItemMode, v => _config.UnlockedItemMode = v);
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Checkbox("Auto-Reload Gear",
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"Automatically reload equipment pieces on your own character when changing any mod options in Penumbra in their associated collection.",
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_config.AutoRedrawEquipOnChanges, _autoRedraw.SetState);
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