Differentiate between temporary settings through manual and automatic application.

This commit is contained in:
Ottermandias 2025-02-20 00:16:49 +01:00
parent 5a9e9513f4
commit c1f84b4303
9 changed files with 108 additions and 77 deletions

View file

@ -262,7 +262,7 @@ public class StateEditor(
public void ApplyDesign(object data, MergedDesign mergedDesign, ApplySettings settings)
{
var state = (ActorState)data;
modApplier.HandleStateApplication(state, mergedDesign, true);
modApplier.HandleStateApplication(state, mergedDesign, settings.Source, true, settings.RespectManual);
if (!Editor.ChangeModelId(state, mergedDesign.Design.DesignData.ModelId, mergedDesign.Design.DesignData.Customize,
mergedDesign.Design.GetDesignDataRef().GetEquipmentPtr(), settings.Source, out var oldModelId, settings.Key))
return;