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Change ApplyDesignByGuid state source to Manual
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0e3d3d1839
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1 changed files with 3 additions and 3 deletions
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@ -112,7 +112,7 @@ public partial class GlamourerIpc
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public void ApplyByGuidToCharacter(Guid identifier, Character? character)
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=> ApplyDesignByGuid(identifier, FindActors(character), 0);
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private void ApplyDesign(DesignBase? design, IEnumerable<ActorIdentifier> actors, byte version, uint lockCode)
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private void ApplyDesign(DesignBase? design, IEnumerable<ActorIdentifier> actors, byte version, uint lockCode, StateSource source = StateSource.Ipc)
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{
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if (design == null)
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return;
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@ -130,12 +130,12 @@ public partial class GlamourerIpc
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if ((hasModelId || state.ModelData.ModelId == 0) && state.CanUnlock(lockCode))
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{
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_stateManager.ApplyDesign(state, design, new ApplySettings(Source:StateSource.Ipc, Key:lockCode));
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_stateManager.ApplyDesign(state, design, new ApplySettings(Source:source, Key:lockCode));
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state.Lock(lockCode);
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}
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}
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}
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private void ApplyDesignByGuid(Guid identifier, IEnumerable<ActorIdentifier> actors, uint lockCode)
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=> ApplyDesign(_designManager.Designs.ByIdentifier(identifier), actors, DesignConverter.Version, lockCode);
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=> ApplyDesign(_designManager.Designs.ByIdentifier(identifier), actors, DesignConverter.Version, lockCode, StateSource.Manual);
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}
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