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Updated new functionality and internal gearset to use FFXIVClientStructs member functions and implemented structs, corrected remaining spacing issues.
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6 changed files with 33 additions and 94 deletions
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@ -225,7 +225,8 @@ public class StateListener : IDisposable
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// then we do not want to use our restricted gear protection
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// since we assume the player has that gear modded to availability.
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var locked = false;
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if (actor.Identifier(_actors, out var identifier) && _manager.TryGetValue(identifier, out var state))
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if (actor.Identifier(_actors, out var identifier)
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&& _manager.TryGetValue(identifier, out var state))
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{
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HandleEquipSlot(actor, state, slot, ref armor);
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locked = state.Sources[slot, false] is StateSource.IpcFixed;
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