Fix inverted logic.

This commit is contained in:
Ottermandias 2024-02-29 18:43:44 +01:00
parent 62aa9cabbe
commit c5211ab779

View file

@ -96,7 +96,7 @@ public class PenumbraAutoRedraw : IDisposable, IRequiredService
{
// Only update once per frame.
var playerName = _penumbra.GetCurrentPlayerCollection();
if (playerName == name)
if (playerName != name)
return;
var currentFrame = _framework.LastUpdateUTC;