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Fix inverted logic.
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@ -96,7 +96,7 @@ public class PenumbraAutoRedraw : IDisposable, IRequiredService
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{
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{
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// Only update once per frame.
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// Only update once per frame.
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var playerName = _penumbra.GetCurrentPlayerCollection();
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var playerName = _penumbra.GetCurrentPlayerCollection();
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if (playerName == name)
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if (playerName != name)
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return;
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return;
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var currentFrame = _framework.LastUpdateUTC;
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var currentFrame = _framework.LastUpdateUTC;
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