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Add DeletePlayerState.
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parent
a0d912a395
commit
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5 changed files with 39 additions and 10 deletions
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@ -1 +1 @@
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Subproject commit 7e8505cd6f8dbc5bcf41b72e16785d62b4d218f3
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Subproject commit 59a7ab5fa9941eb754757b62e4cb189e455e9514
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@ -1,13 +1,13 @@
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using Glamourer.Api.Enums;
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using Glamourer.Designs;
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using Glamourer.State;
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using OtterGui;
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using OtterGui.Extensions;
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using OtterGui.Log;
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using OtterGui.Services;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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using Penumbra.String;
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namespace Glamourer.Api;
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@ -15,14 +15,23 @@ namespace Glamourer.Api;
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public class ApiHelpers(ActorObjectManager objects, StateManager stateManager, ActorManager actors) : IApiService
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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internal IEnumerable<ActorState> FindExistingStates(string actorName)
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internal IEnumerable<ActorState> FindExistingStates(string actorName, ushort worldId = ushort.MaxValue)
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{
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if (actorName.Length == 0 || !ByteString.FromString(actorName, out var byteString))
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yield break;
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foreach (var state in stateManager.Values.Where(state
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=> state.Identifier.Type is IdentifierType.Player && state.Identifier.PlayerName == byteString))
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yield return state;
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if (worldId == WorldId.AnyWorld.Id)
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{
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foreach (var state in stateManager.Values.Where(state
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=> state.Identifier.Type is IdentifierType.Player && state.Identifier.PlayerName == byteString))
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yield return state;
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}
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else
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{
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var identifier = actors.CreatePlayer(byteString, worldId);
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if (stateManager.TryGetValue(identifier, out var state))
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yield return state;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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@ -6,7 +6,7 @@ namespace Glamourer.Api;
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public class GlamourerApi(DesignsApi designs, StateApi state, ItemsApi items) : IGlamourerApi, IApiService
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{
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public const int CurrentApiVersionMajor = 1;
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public const int CurrentApiVersionMinor = 6;
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public const int CurrentApiVersionMinor = 7;
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public (int Major, int Minor) ApiVersion
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=> (CurrentApiVersionMajor, CurrentApiVersionMinor);
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@ -54,6 +54,7 @@ public sealed class IpcProviders : IDisposable, IApiService
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IpcSubscribers.RevertStateName.Provider(pi, api.State),
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IpcSubscribers.UnlockState.Provider(pi, api.State),
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IpcSubscribers.UnlockStateName.Provider(pi, api.State),
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IpcSubscribers.DeletePlayerState.Provider(pi, api.State),
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IpcSubscribers.UnlockAll.Provider(pi, api.State),
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IpcSubscribers.RevertToAutomation.Provider(pi, api.State),
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IpcSubscribers.RevertToAutomationName.Provider(pi, api.State),
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@ -8,6 +8,7 @@ using Glamourer.State;
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using Newtonsoft.Json.Linq;
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using OtterGui.Services;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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using StateChanged = Glamourer.Events.StateChanged;
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namespace Glamourer.Api;
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@ -17,7 +18,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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private readonly ApiHelpers _helpers;
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private readonly StateManager _stateManager;
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private readonly DesignConverter _converter;
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private readonly Configuration _config;
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private readonly AutoDesignApplier _autoDesigns;
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private readonly ActorObjectManager _objects;
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private readonly StateChanged _stateChanged;
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@ -27,7 +27,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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public StateApi(ApiHelpers helpers,
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StateManager stateManager,
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DesignConverter converter,
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Configuration config,
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AutoDesignApplier autoDesigns,
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ActorObjectManager objects,
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StateChanged stateChanged,
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@ -37,7 +36,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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_helpers = helpers;
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_stateManager = stateManager;
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_converter = converter;
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_config = config;
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_autoDesigns = autoDesigns;
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_objects = objects;
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_stateChanged = stateChanged;
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@ -202,6 +200,27 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
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}
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public GlamourerApiEc DeletePlayerState(string playerName, ushort worldId, uint key)
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{
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var args = ApiHelpers.Args("Name", playerName, "World", worldId, "Key", key);
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var states = _helpers.FindExistingStates(playerName).ToList();
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if (states.Count is 0)
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return ApiHelpers.Return(GlamourerApiEc.NothingDone, args);
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var anyLocked = false;
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foreach (var state in states)
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{
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if (state.CanUnlock(key))
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_stateManager.DeleteState(state.Identifier);
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else
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anyLocked = true;
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}
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return ApiHelpers.Return(anyLocked
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? GlamourerApiEc.InvalidKey
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: GlamourerApiEc.Success, args);
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}
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public int UnlockAll(uint key)
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=> _stateManager.Values.Count(state => state.Unlock(key));
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