Add DeletePlayerState.

This commit is contained in:
Ottermandias 2025-10-23 17:25:54 +02:00
parent a0d912a395
commit c604d5dbe5
5 changed files with 39 additions and 10 deletions

@ -1 +1 @@
Subproject commit 7e8505cd6f8dbc5bcf41b72e16785d62b4d218f3
Subproject commit 59a7ab5fa9941eb754757b62e4cb189e455e9514

View file

@ -1,13 +1,13 @@
using Glamourer.Api.Enums;
using Glamourer.Designs;
using Glamourer.State;
using OtterGui;
using OtterGui.Extensions;
using OtterGui.Log;
using OtterGui.Services;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Interop;
using Penumbra.GameData.Structs;
using Penumbra.String;
namespace Glamourer.Api;
@ -15,15 +15,24 @@ namespace Glamourer.Api;
public class ApiHelpers(ActorObjectManager objects, StateManager stateManager, ActorManager actors) : IApiService
{
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
internal IEnumerable<ActorState> FindExistingStates(string actorName)
internal IEnumerable<ActorState> FindExistingStates(string actorName, ushort worldId = ushort.MaxValue)
{
if (actorName.Length == 0 || !ByteString.FromString(actorName, out var byteString))
yield break;
if (worldId == WorldId.AnyWorld.Id)
{
foreach (var state in stateManager.Values.Where(state
=> state.Identifier.Type is IdentifierType.Player && state.Identifier.PlayerName == byteString))
yield return state;
}
else
{
var identifier = actors.CreatePlayer(byteString, worldId);
if (stateManager.TryGetValue(identifier, out var state))
yield return state;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
internal GlamourerApiEc FindExistingState(int objectIndex, out ActorState? state)

View file

@ -6,7 +6,7 @@ namespace Glamourer.Api;
public class GlamourerApi(DesignsApi designs, StateApi state, ItemsApi items) : IGlamourerApi, IApiService
{
public const int CurrentApiVersionMajor = 1;
public const int CurrentApiVersionMinor = 6;
public const int CurrentApiVersionMinor = 7;
public (int Major, int Minor) ApiVersion
=> (CurrentApiVersionMajor, CurrentApiVersionMinor);

View file

@ -54,6 +54,7 @@ public sealed class IpcProviders : IDisposable, IApiService
IpcSubscribers.RevertStateName.Provider(pi, api.State),
IpcSubscribers.UnlockState.Provider(pi, api.State),
IpcSubscribers.UnlockStateName.Provider(pi, api.State),
IpcSubscribers.DeletePlayerState.Provider(pi, api.State),
IpcSubscribers.UnlockAll.Provider(pi, api.State),
IpcSubscribers.RevertToAutomation.Provider(pi, api.State),
IpcSubscribers.RevertToAutomationName.Provider(pi, api.State),

View file

@ -8,6 +8,7 @@ using Glamourer.State;
using Newtonsoft.Json.Linq;
using OtterGui.Services;
using Penumbra.GameData.Interop;
using Penumbra.GameData.Structs;
using StateChanged = Glamourer.Events.StateChanged;
namespace Glamourer.Api;
@ -17,7 +18,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
private readonly ApiHelpers _helpers;
private readonly StateManager _stateManager;
private readonly DesignConverter _converter;
private readonly Configuration _config;
private readonly AutoDesignApplier _autoDesigns;
private readonly ActorObjectManager _objects;
private readonly StateChanged _stateChanged;
@ -27,7 +27,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
public StateApi(ApiHelpers helpers,
StateManager stateManager,
DesignConverter converter,
Configuration config,
AutoDesignApplier autoDesigns,
ActorObjectManager objects,
StateChanged stateChanged,
@ -37,7 +36,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
_helpers = helpers;
_stateManager = stateManager;
_converter = converter;
_config = config;
_autoDesigns = autoDesigns;
_objects = objects;
_stateChanged = stateChanged;
@ -202,6 +200,27 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
return ApiHelpers.Return(GlamourerApiEc.Success, args);
}
public GlamourerApiEc DeletePlayerState(string playerName, ushort worldId, uint key)
{
var args = ApiHelpers.Args("Name", playerName, "World", worldId, "Key", key);
var states = _helpers.FindExistingStates(playerName).ToList();
if (states.Count is 0)
return ApiHelpers.Return(GlamourerApiEc.NothingDone, args);
var anyLocked = false;
foreach (var state in states)
{
if (state.CanUnlock(key))
_stateManager.DeleteState(state.Identifier);
else
anyLocked = true;
}
return ApiHelpers.Return(anyLocked
? GlamourerApiEc.InvalidKey
: GlamourerApiEc.Success, args);
}
public int UnlockAll(uint key)
=> _stateManager.Values.Count(state => state.Unlock(key));