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More state-keeping for when the game object changes an item but with identical model information...
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4 changed files with 111 additions and 36 deletions
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@ -61,6 +61,7 @@ public static class ServiceManager
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private static IServiceCollection AddEvents(this IServiceCollection services)
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=> services.AddSingleton<VisorStateChanged>()
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.AddSingleton<SlotUpdating>()
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.AddSingleton<EquipmentLoading>()
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.AddSingleton<DesignChanged>()
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.AddSingleton<AutomationChanged>()
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.AddSingleton<StateChanged>()
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