More state-keeping for when the game object changes an item but with identical model information...

This commit is contained in:
Ottermandias 2023-07-18 00:53:47 +02:00
parent 9c42872456
commit c6d24d83da
4 changed files with 111 additions and 36 deletions

View file

@ -61,6 +61,7 @@ public static class ServiceManager
private static IServiceCollection AddEvents(this IServiceCollection services)
=> services.AddSingleton<VisorStateChanged>()
.AddSingleton<SlotUpdating>()
.AddSingleton<EquipmentLoading>()
.AddSingleton<DesignChanged>()
.AddSingleton<AutomationChanged>()
.AddSingleton<StateChanged>()