mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-15 05:04:16 +01:00
Add using game base state as base for fixed design sets.
This commit is contained in:
parent
8f9beed6f8
commit
c909510edc
11 changed files with 69 additions and 18 deletions
|
|
@ -209,6 +209,22 @@ public class AutoDesignManager : ISavable, IReadOnlyList<AutoDesignSet>
|
|||
_event.Invoke(AutomationChanged.Type.ToggleSet, set, oldEnabled);
|
||||
}
|
||||
|
||||
public void ChangeBaseState(int whichSet, AutoDesignSet.Base newBase)
|
||||
{
|
||||
if (whichSet >= _data.Count || whichSet < 0)
|
||||
return;
|
||||
|
||||
var set = _data[whichSet];
|
||||
if (newBase == set.BaseState)
|
||||
return;
|
||||
|
||||
var old = set.BaseState;
|
||||
set.BaseState = newBase;
|
||||
Save();
|
||||
Glamourer.Log.Debug($"Changed base state of set {whichSet + 1} from {old} to {newBase}.");
|
||||
_event.Invoke(AutomationChanged.Type.ChangedBase, set, (old, newBase));
|
||||
}
|
||||
|
||||
public void AddDesign(AutoDesignSet set, Design design)
|
||||
{
|
||||
var newDesign = new AutoDesign()
|
||||
|
|
@ -375,6 +391,7 @@ public class AutoDesignManager : ISavable, IReadOnlyList<AutoDesignSet>
|
|||
var set = new AutoDesignSet(name, id)
|
||||
{
|
||||
Enabled = obj["Enabled"]?.ToObject<bool>() ?? false,
|
||||
BaseState = obj["BaseState"]?.ToObject<AutoDesignSet.Base>() ?? AutoDesignSet.Base.Current,
|
||||
};
|
||||
|
||||
if (set.Enabled)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue