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Add using game base state as base for fixed design sets.
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11 changed files with 69 additions and 18 deletions
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@ -344,7 +344,7 @@ public class ActorPanel
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{
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if (ImGuiUtil.DrawDisabledButton("Revert to Game", Vector2.Zero, "Revert the character to its actual state in the game.",
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_state!.IsLocked))
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_stateManager.ResetState(_state!);
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_stateManager.ResetState(_state!, StateChanged.Source.Manual);
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ImGui.SameLine();
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if (ImGuiUtil.DrawDisabledButton("Reapply State", Vector2.Zero, "Try to reapply the configured state if something went wrong.",
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