Add using game base state as base for fixed design sets.

This commit is contained in:
Ottermandias 2023-07-19 16:43:54 +02:00
parent 8f9beed6f8
commit c909510edc
11 changed files with 69 additions and 18 deletions

View file

@ -344,7 +344,7 @@ public class ActorPanel
{
if (ImGuiUtil.DrawDisabledButton("Revert to Game", Vector2.Zero, "Revert the character to its actual state in the game.",
_state!.IsLocked))
_stateManager.ResetState(_state!);
_stateManager.ResetState(_state!, StateChanged.Source.Manual);
ImGui.SameLine();
if (ImGuiUtil.DrawDisabledButton("Reapply State", Vector2.Zero, "Try to reapply the configured state if something went wrong.",