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Add using game base state as base for fixed design sets.
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11 changed files with 69 additions and 18 deletions
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@ -150,7 +150,7 @@ public class CommandService : IDisposable
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return false;
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if (_stateManager.TryGetValue(identifier, out var state))
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_stateManager.ResetState(state);
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_stateManager.ResetState(state, StateChanged.Source.Manual);
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return true;
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}
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