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https://github.com/Ottermandias/Glamourer.git
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Update API 9 and add data to items.
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parent
c98ed04bf3
commit
cb0da11529
62 changed files with 524 additions and 268 deletions
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@ -29,23 +29,23 @@ public class CustomizeUnlockManager : IDisposable, ISavable
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=> _unlocked;
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public CustomizeUnlockManager(SaveService saveService, CustomizationService customizations, IDataManager gameData,
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IClientState clientState, ObjectUnlocked @event)
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IClientState clientState, ObjectUnlocked @event, IGameInteropProvider interop)
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{
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SignatureHelper.Initialise(this);
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interop.InitializeFromAttributes(this);
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_saveService = saveService;
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_clientState = clientState;
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_event = @event;
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Unlockable = CreateUnlockableCustomizations(customizations, gameData);
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Load();
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_setUnlockLinkValueHook.Enable();
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_clientState.Login += OnLogin;
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_clientState.Login += Scan;
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Scan();
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}
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public void Dispose()
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{
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_setUnlockLinkValueHook.Dispose();
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_clientState.Login -= OnLogin;
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_clientState.Login -= Scan;
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}
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/// <summary> Check if a customization is unlocked for Glamourer. </summary>
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@ -159,9 +159,6 @@ public class CustomizeUnlockManager : IDisposable, ISavable
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}
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}
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private void OnLogin(object? _, EventArgs _2)
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=> Scan();
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public string ToFilename(FilenameService fileNames)
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=> fileNames.UnlockFileCustomize;
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@ -3,9 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Dalamud.Game;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using Glamourer.Events;
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@ -22,7 +20,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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private readonly SaveService _saveService;
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private readonly ItemManager _items;
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private readonly IClientState _clientState;
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private readonly Framework _framework;
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private readonly IFramework _framework;
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private readonly ObjectUnlocked _event;
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private readonly IdentifierService _identifier;
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@ -46,10 +44,10 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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public readonly IReadOnlyDictionary<ItemId, UnlockRequirements> Unlockable;
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public ItemUnlockManager(SaveService saveService, ItemManager items, IClientState clientState, IDataManager gameData, Framework framework,
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ObjectUnlocked @event, IdentifierService identifier)
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public ItemUnlockManager(SaveService saveService, ItemManager items, IClientState clientState, IDataManager gameData, IFramework framework,
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ObjectUnlocked @event, IdentifierService identifier, IGameInteropProvider interop)
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{
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SignatureHelper.Initialise(this);
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interop.InitializeFromAttributes(this);
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_saveService = saveService;
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_items = items;
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_clientState = clientState;
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@ -58,7 +56,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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_identifier = identifier;
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Unlockable = CreateUnlockData(gameData, items);
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Load();
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_clientState.Login += OnLogin;
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_clientState.Login += Scan;
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_framework.Update += OnFramework;
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Scan();
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}
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@ -117,7 +115,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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return true;
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}
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private unsafe void OnFramework(Framework _)
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private unsafe void OnFramework(IFramework _)
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{
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var uiState = UIState.Instance();
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if (uiState == null)
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@ -240,7 +238,7 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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public void Dispose()
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{
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_clientState.Login -= OnLogin;
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_clientState.Login -= Scan;
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_framework.Update -= OnFramework;
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}
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@ -278,9 +276,6 @@ public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<Item
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UpdateModels(version);
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}
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private void OnLogin(object? _, EventArgs _2)
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=> Scan();
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private static Dictionary<ItemId, UnlockRequirements> CreateUnlockData(IDataManager gameData, ItemManager items)
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{
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var ret = new Dictionary<ItemId, UnlockRequirements>();
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