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Things are progressing at a satisfying rate.
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7 changed files with 312 additions and 103 deletions
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@ -7,6 +7,7 @@ using Glamourer.Automation;
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using Glamourer.Designs;
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using Glamourer.Gui.Customization;
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using Glamourer.Gui.Equipment;
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using Glamourer.Gui.Materials;
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using Glamourer.Interop;
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using Glamourer.Interop.Material;
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using Glamourer.Interop.Structs;
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@ -34,7 +35,8 @@ public class ActorPanel(
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ImportService _importService,
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ICondition _conditions,
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DictModelChara _modelChara,
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CustomizeParameterDrawer _parameterDrawer)
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CustomizeParameterDrawer _parameterDrawer,
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MaterialDrawer _materialDrawer)
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{
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private ActorIdentifier _identifier;
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private string _actorName = string.Empty;
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@ -121,16 +123,36 @@ public class ActorPanel(
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RevertButtons();
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if (ImGui.CollapsingHeader("Material Shit"))
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_materialDrawer.DrawPanel(_actor);
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ImGui.InputInt("Row", ref _rowId);
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ImGui.InputInt("Material", ref _materialId);
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ImGui.InputInt("Slot", ref _slotId);
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ImGuiUtil.GenericEnumCombo("Value", 300, _index, out _index);
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var index = new MaterialValueIndex(MaterialValueIndex.DrawObjectType.Human, (byte) _slotId, (byte) _materialId, (byte)_rowId, _index);
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index.TryGetValue(_actor, out _test);
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index.TryGetValue(_actor, out var current);
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_test = current;
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if (ImGui.ColorPicker3("TestPicker", ref _test) && _actor.Valid)
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MaterialService.Test(_actor, index, _test);
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_state.Materials.AddOrUpdateValue(index, new MaterialValueState(current, _test, StateSource.Manual));
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if (ImGui.ColorPicker3("TestPicker2", ref _test) && _actor.Valid)
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_state.Materials.AddOrUpdateValue(index, new MaterialValueState(current, _test, StateSource.Fixed));
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foreach (var value in _state.Materials.Values)
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{
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var id = MaterialValueIndex.FromKey(value.Key);
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ImGui.TextUnformatted($"{id.DrawObject} {id.SlotIndex} {id.MaterialIndex} {id.RowIndex} {id.DataIndex} ");
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ImGui.SameLine(0, 0);
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var game = ImGui.ColorConvertFloat4ToU32(new Vector4(value.Value.Game, 1));
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ImGuiUtil.DrawTextButton(" ", Vector2.Zero, game);
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ImGui.SameLine(0, ImGui.GetStyle().ItemSpacing.X);
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var model = ImGui.ColorConvertFloat4ToU32(new Vector4(value.Value.Model, 1));
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ImGuiUtil.DrawTextButton(" ", Vector2.Zero, model);
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ImGui.SameLine(0, 0);
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ImGui.TextUnformatted($" {value.Value.Source}");
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}
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using var disabled = ImRaii.Disabled(transformationId != 0);
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if (_state.ModelData.IsHuman)
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