mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-13 20:24:17 +01:00
Fix bug with weapon colorsets, add table buttons.
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parent
c85598acf4
commit
cdaabc05e9
4 changed files with 92 additions and 14 deletions
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@ -26,6 +26,7 @@ public sealed unsafe class AdvancedDyePopup(
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private ActorState _state = null!;
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private Actor _actor;
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private byte _selectedMaterial = byte.MaxValue;
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private bool _anyChanged = false;
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private bool ShouldBeDrawn()
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{
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@ -162,7 +163,7 @@ public sealed unsafe class AdvancedDyePopup(
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}
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var size = new Vector2(7 * ImGui.GetFrameHeight() + 3 * ImGui.GetStyle().ItemInnerSpacing.X + 300 * ImGuiHelpers.GlobalScale,
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17f * ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().WindowPadding.Y);
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18 * ImGui.GetFrameHeightWithSpacing() + ImGui.GetStyle().WindowPadding.Y + ImGui.GetStyle().ItemSpacing.Y);
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ImGui.SetNextWindowSize(size);
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@ -192,12 +193,57 @@ public sealed unsafe class AdvancedDyePopup(
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private void DrawTable(MaterialValueIndex materialIndex, in MtrlFile.ColorTable table)
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{
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using var disabled = ImRaii.Disabled(_state.IsLocked);
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_anyChanged = false;
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for (byte i = 0; i < MtrlFile.ColorTable.NumRows; ++i)
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{
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var index = materialIndex with { RowIndex = i };
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ref var row = ref table[i];
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DrawRow(ref row, index, table);
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}
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ImGui.Separator();
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DrawAllRow(materialIndex, table);
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}
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private void DrawAllRow(MaterialValueIndex materialIndex, in MtrlFile.ColorTable table)
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{
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using var id = ImRaii.PushId(100);
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var buttonSize = new Vector2(ImGui.GetFrameHeight());
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ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Crosshairs.ToIconString(), buttonSize, "Highlight all affected colors on the character.",
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false, true);
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if (ImGui.IsItemHovered())
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preview.OnHover(materialIndex with { RowIndex = byte.MaxValue }, _actor.Index, table);
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ImGui.SameLine();
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ImGui.AlignTextToFramePadding();
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using (ImRaii.PushFont(UiBuilder.MonoFont))
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{
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ImGui.TextUnformatted("All Color Rows");
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}
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var spacing = ImGui.GetStyle().ItemInnerSpacing.X;
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ImGui.SameLine(ImGui.GetWindowSize().X - 3 * buttonSize.X - 3 * spacing);
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Clipboard.ToIconString(), buttonSize, "Export this table to your clipboard.", false,
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true))
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ColorRowClipboard.Table = table;
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ImGui.SameLine(0, spacing);
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Paste.ToIconString(), buttonSize,
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"Import an exported table from your clipboard onto this table.", !ColorRowClipboard.IsTableSet, true))
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foreach (var (row, idx) in ColorRowClipboard.Table.WithIndex())
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{
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var internalRow = new ColorRow(row);
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var slot = materialIndex.ToEquipSlot();
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var weapon = slot is EquipSlot.MainHand or EquipSlot.OffHand
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? _state.ModelData.Weapon(slot)
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: _state.ModelData.Armor(slot).ToWeapon(0);
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var value = new MaterialValueState(internalRow, internalRow, weapon, StateSource.Manual);
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stateManager.ChangeMaterialValue(_state!, materialIndex with { RowIndex = (byte)idx }, value, ApplySettings.Manual);
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}
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ImGui.SameLine(0, spacing);
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.UndoAlt.ToIconString(), buttonSize, "Reset this table to game state.", !_anyChanged,
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true))
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for (byte i = 0; i < MtrlFile.ColorTable.NumRows; ++i)
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stateManager.ResetMaterialValue(_state, materialIndex with { RowIndex = (byte)i }, ApplySettings.Game);
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}
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private void DrawRow(ref MtrlFile.ColorTable.Row row, MaterialValueIndex index, in MtrlFile.ColorTable table)
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@ -213,6 +259,10 @@ public sealed unsafe class AdvancedDyePopup(
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: _state.ModelData.Armor(slot).ToWeapon(0);
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value = new MaterialValueState(internalRow, internalRow, weapon, StateSource.Manual);
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}
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else
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{
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_anyChanged = true;
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}
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var buttonSize = new Vector2(ImGui.GetFrameHeight());
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ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Crosshairs.ToIconString(), buttonSize, "Highlight the affected colors on the character.",
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@ -1,13 +1,27 @@
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using Glamourer.Interop.Material;
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using Penumbra.GameData.Files;
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namespace Glamourer.Gui.Materials;
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public static class ColorRowClipboard
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{
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private static ColorRow _row;
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private static MtrlFile.ColorTable _table;
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public static bool IsSet { get; private set; }
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public static bool IsTableSet { get; private set; }
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public static MtrlFile.ColorTable Table
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{
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get => _table;
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set
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{
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IsTableSet = true;
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_table = value;
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}
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}
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public static ColorRow Row
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{
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get => _row;
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@ -29,21 +29,20 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
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private void Reset()
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{
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if (!LastValueIndex.Valid || _lastObjectIndex == ObjectIndex.AnyIndex)
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if (LastValueIndex.DrawObject is MaterialValueIndex.DrawObjectType.Invalid || _lastObjectIndex == ObjectIndex.AnyIndex)
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return;
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var actor = (Actor)_objects.GetObjectAddress(_lastObjectIndex.Index);
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if (actor.IsCharacter && LastValueIndex.TryGetTexture(actor, out var texture))
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MaterialService.ReplaceColorTable(texture, LastOriginalColorTable);
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Glamourer.Log.Information($"Reset {_lastObjectIndex} {LastValueIndex}");
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LastValueIndex = MaterialValueIndex.Invalid;
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_lastObjectIndex = ObjectIndex.AnyIndex;
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}
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private void OnFramework(IFramework _)
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{
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if (!_valueIndex.Valid || _objectIndex == ObjectIndex.AnyIndex)
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if (_valueIndex.DrawObject is MaterialValueIndex.DrawObjectType.Invalid || _objectIndex == ObjectIndex.AnyIndex)
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{
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Reset();
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_valueIndex = MaterialValueIndex.Invalid;
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@ -70,9 +69,23 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
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if (_valueIndex.TryGetTexture(actor, out var texture))
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{
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var diffuse = CalculateDiffuse();
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var emissive = diffuse / 8;
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var table = LastOriginalColorTable;
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if (_valueIndex.RowIndex != byte.MaxValue)
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{
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table[_valueIndex.RowIndex].Diffuse = diffuse;
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table[_valueIndex.RowIndex].Emissive = diffuse / 8;
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table[_valueIndex.RowIndex].Emissive = emissive;
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}
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else
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{
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for (var i = 0; i < MtrlFile.ColorTable.NumRows; ++i)
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{
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table[i].Diffuse = diffuse;
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table[i].Emissive = emissive;
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}
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}
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MaterialService.ReplaceColorTable(texture, table);
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}
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@ -82,12 +95,12 @@ public sealed unsafe class LiveColorTablePreviewer : IService, IDisposable
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public void OnHover(MaterialValueIndex index, ObjectIndex objectIndex, MtrlFile.ColorTable table)
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{
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if (_valueIndex.Valid)
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if (_valueIndex.DrawObject is not MaterialValueIndex.DrawObjectType.Invalid)
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return;
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_valueIndex = index;
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_objectIndex = objectIndex;
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if (!LastValueIndex.Valid
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if (LastValueIndex.DrawObject is MaterialValueIndex.DrawObjectType.Invalid
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|| _lastObjectIndex == ObjectIndex.AnyIndex
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|| LastValueIndex.MaterialIndex != _valueIndex.MaterialIndex
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|| LastValueIndex.DrawObject != _valueIndex.DrawObject
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@ -74,15 +74,16 @@ public sealed unsafe class PrepareColorSet
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public static bool TryGetColorTable(Actor actor, MaterialValueIndex index, out MtrlFile.ColorTable table)
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{
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var idx = index.SlotIndex * MaterialService.MaterialsPerModel + index.MaterialIndex;
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var model = actor.Model.AsCharacterBase;
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var handle = (MaterialResourceHandle*)model->Materials[idx];
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if (!index.TryGetModel(actor, out var model))
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return false;
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var handle = (MaterialResourceHandle*)model.AsCharacterBase->Materials[idx];
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if (handle == null)
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{
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table = default;
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return false;
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}
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return TryGetColorTable(model, handle, GetStain(), out table);
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return TryGetColorTable(model.AsCharacterBase, handle, GetStain(), out table);
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StainId GetStain()
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{
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