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Ottermandias 2023-06-18 00:49:26 +02:00
parent 27f151c55a
commit d10cb3137f
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using System;
using Glamourer.Designs;
using OtterGui.Classes;
namespace Glamourer.Events;
/// <summary>
/// Triggered when a Design is edited in any way.
/// <list type="number">
/// <item>Parameter is the type of the change </item>
/// <item>Parameter is the changed Design. </item>
/// <item>Parameter is any additional data depending on the type of change. </item>
/// </list>
/// </summary>
public sealed class DesignChanged : EventWrapper<Action<DesignChanged.Type, Design, object?>, DesignChanged.Priority>
{
public enum Type
{
/// <summary> A new design was created. Data is null. </summary>
Created,
/// <summary> An existing design was deleted. Data is null. </summary>
Deleted,
/// <summary> Invoked on full reload. Design and Data are null. </summary>
ReloadedAll,
/// <summary> An existing design was renamed. Data is the prior name [string]. </summary>
Renamed,
/// <summary> An existing design had its description changed. Data is the prior description [string]. </summary>
ChangedDescription,
/// <summary> An existing design had a new tag added. Data is the new tag and the index it was added at [(string, int)]. </summary>
AddedTag,
/// <summary> An existing design had an existing tag removed. Data is the removed tag and the index it had before removal [(string, int)]. </summary>
RemovedTag,
/// <summary> An existing design had an existing tag renamed. Data is the old name of the tag, the new name of the tag, and the index it had before being resorted [(string, string, int)]. </summary>
ChangedTag,
/// <summary> An existing design had a customization changed. Data is the old value, the new value and the type [(CustomizeValue, CustomizeValue, CustomizeIndex)]. </summary>
Customize,
/// <summary> An existing design had an equipment piece changed. Data is the old value, the new value and the slot [(EquipItem, EquipItem, EquipSlot)]. </summary>
Equip,
/// <summary> An existing design had its weapons changed. Data is the old mainhand, the old offhand, the new mainhand and the new offhand [(EquipItem, EquipItem, EquipItem, EquipItem)]. </summary>
Weapon,
/// <summary> An existing design had a stain changed. Data is the old stain id, the new stain id and the slot [(StainId, StainId, EquipSlot)]. </summary>
Stain,
/// <summary> An existing design changed whether a specific customization is applied. Data is the type of customization [CustomizeIndex]. </summary>
ApplyCustomize,
/// <summary> An existing design changed whether a specific equipment is applied. Data is the slot of the equipment [EquipSlot]. </summary>
ApplyEquip,
/// <summary> An existing design changed whether a specific stain is applied. Data is the slot of the equipment [EquipSlot]. </summary>
ApplyStain,
}
public enum Priority
{
DesignFileSystem = 0,
}
public DesignChanged()
: base(nameof(DesignChanged))
{ }
public void Invoke(Type type, Design design, object? data = null)
=> Invoke(this, type, design, data);
}